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I worked for Codemasters in the late 90s when I was 18-19. I was trying to get out of menial work while teaching myself to code, and got a temp job as a games t
by richardjdare 6y ago
I worked for Codemasters in the late 90s when I was 18-19. I was trying to get out of menial work while teaching myself to code, and got a temp job as a games tester. I was "commuting" from one Warwickshire village to Southam, about 20-25 miles away.
To get to work I had to get a lift to a bus stop 4 miles away, where I'd catch a coach at about 7am that went cross country to Bristol. It would drop me off in Southam, then I'd walk for about half an hour to get to the Codemasters offices which were in remote converted farm buildings outside town.
On my first day I met a guy in Southam who said he worked there so I followed him. We had gone through several muddy fields before I saw that he was wearing wellington boots for the journey. I got to work covered in mud! Luckily nobody seemed to care or notice.
To get home, I'd get a ride back into Southam from a colleague, and wait in a pub for a couple of hours before catching the same coach I came in on. At that point I'd be in another town four miles from home. Then I'd go to a pub where my friends hung out and get a ride back with them. I'd get home about midnight.
I worked out I was losing money by working there, but I was desperate to get into the games industry and out of working class menial labour, so I carried on until my temp contract ran out. If I was more savvy I would have been able to finagle myself a permanent position, but honestly I was a pretty depressed, naïve kid at the time, and didn't really know what I was doing career wise.
Later I had a week long interview at another studio, Attention To Detail (who made Rollcage for the PS1) who were similarly remote. The other big game developer in the region was Blitz Games which was at least in Leamington Spa. I only had to get 2 buses to get to my interview there.
- CodeGlitch 6y agoFormer Blitzer here (early 2000s). I went for an interview at codies about 2010, and it had a really strange vibe. People talking in hushed tones in corridors, stuff like that. I completely bombed the interview, but would have declined the offer anyway. I heard bad things about overtime, not sure if it's changed in the last 10 years or not.
- richardjdare 6y agoAh, I almost got a job as a level designer at Blitz Games but I found out from an insider that they gave it to a guy who had done the exact thing at another company. They would have got me on board if he hadn't shown up. All the game developers I applied to were incredibly slow in their communications. It would take weeks to arrange an interview and subsequently get a response back from them. I often thought, "Can I afford to take the time to apply to another games company?" Eventually I got into web dev with a couple of friends of mine, and work on games in my own time.
- CodeGlitch 6y agoI think you did the right thing. Although game development was pretty fun at times, I feel like it had a negative effect on my programming career. There was no culture of learning, it was all about getting to the next release date in one piece!
- tinus_hn 6y agoWouldn’t have been faster to bicycle there?