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I'm currently working on some Amiga projects for my own amusement. For me, a lot of it is a feeling of unfinished business. I grew up with the Amiga and wanted
by richardjdare 5y ago
I'm currently working on some Amiga projects for my own amusement. For me, a lot of it is a feeling of unfinished business. I grew up with the Amiga and wanted to be a part of that scene but I didn't have the money for books and development tools.
I also prefer old style game development as opposed to using frameworks like Unity or Unreal engine. It's a different feeling when you have complete control of the entire machine and everything you need is in one or two reference manuals. It's a more focussed and immersive experience. You can really get in the zone. Also, It's a lot easier to do acceptable artwork, especially for an 8bit machine, and with modern tools you can do things that couldn't be done back in the day.
Also, I've been involved in indie development for modern platforms and made about as much money as I would have releasing an Amiga game in 2021 :) So now, I figure I will just please myself and work on platforms I enjoy.
- ibobev 5y agoCould you provide links to some of your projects?
- richardjdare 5y agoOh,I've not released anything yet. The only Amiga-ish thing I've released is my Blitz Basic Emacs mode that lets you write Amiga code in modern Emacs and compile and run it in an emulator. https://github.com/richardjdare/bb2-mode https://github.com/richardjdare/bb2-mode
- ibobev 5y agoYou are using Basic for your game? I thought that most game developers for Amiga are using 68k assembly...
- richardjdare 5y agoNo,I am trying to write a scrolling shootemup in 68k, but I do use Blitz Basic a lot. It's almost like the Python of the Amiga world. You can write gui and console apps very quickly. And it is good enough for certain classes of game. Worms and Super Skidmarks were popular commercial games written in Blitz.