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riadd
searching PlanetScale…
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31.
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Show HN: Project management tool with built-in Discord community management
(codecks.io)
3 points
by
riadd
7y ago
|
0 comments
32.
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by
riadd
8y ago
Could you let me know your browser and OS?
33.
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by
riadd
8y ago
Sorry about that. The sound issue is a bug. We'll fix that.
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by
riadd
8y ago
Yes, he's not a character because we leaned more towards figures from the late 19th century and Humboldt was born mid 18th century. Maybe something for a later update or a mod though.
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by
riadd
8y ago
Too bad :( Did you try the web version already?
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by
riadd
8y ago
The demo is hosted on http://layershift.co.uk whereas the rest of the website is hosted on our regular simple web server. It is probably related to that.
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by
riadd
8y ago
I've never played Gods Will Be Watching so I can't say anything about gameplay being similar or not. There was no creative connection though.
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by
riadd
8y ago
Agreed, you should be able to find all the evidence. Curious Case will feature redundant evidence, so that you will not be reliant on finding that one specific trail in the corner of some screen and it will allow you to explore the scenes i
39.
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by
riadd
8y ago
Thanks for the heads-up! That's a bit embarrassing considering we're Germans :>
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by
riadd
8y ago
Thanks for the heads-up! We'll look into that configuration
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by
riadd
8y ago
Thanks for the heads-up! Working on a fix now
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by
riadd
8y ago
It will be quite different from our first game. Here are some things which we don't like about current detective games. - They have very carefully hand-crafted scenarios which are very expensive to create and therefore rarely allows th
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by
riadd
8y ago
Oh I didn't know that Kopanito game. Looks cool. I think I'll compile a list of all the games mentioned here and will put it up on github as resource.
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by
riadd
8y ago
Thank you! I'm aware of Godot and have looked a little bit into it. I'm excited for another major 3d engine establishing itself as alternative to Unreal and Unity. Having worked for some years now on a game that uses tech that rel
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by
riadd
8y ago
Oh yeah, I met some guys of the CrossCode team some years ago at Gamescom. They are also based in Germany. I'm still impressed with their work. Especially that they created a real-time game that relies so much on frame precision.
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by
riadd
8y ago
Oh you mean the game is cut off at the bottom or top for you?
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by
riadd
8y ago
Not sure, which browser are you using?
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by
riadd
8y ago
Thanks!
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by
riadd
8y ago
Thanks for the info!
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by
riadd
8y ago
Thanks for the heads-up! I'll try to upload a fix in the next hour or so.
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by
riadd
8y ago
Thanks! Will investigate
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by
riadd
8y ago
Interesting! So far we're only targeting the desktop since putting the game on mobile would require a lot of UI rework. Might happen at a later point though.
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by
riadd
8y ago
Yes, for the Electron version we do that. But for the full web based version we need a user account management system to keep track of who bought the game and to store savegames in the cloud.
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by
riadd
8y ago
It is not a comprehensive list, but here's are list of some of the games that are using the JS Steam plugin developed by the developers of Game Dev Tycoon. https://github.com/greenheartgames/greenworks/wiki&#x
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by
riadd
8y ago
I agree somewhat, but we've made huge updates since early access and even since launching the 1.0 version. I feel like the current version works much better in that aspect. Check it out if you haven't played since then maybe. * He
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by
riadd
8y ago
Thanks! I think it helps that the game mechanics are somewhat unusual and quirky, which makes it easier to stand out. Instead of out-producing other games, we opted to make a game that feels like it is living in its own small niche. I linke
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by
riadd
8y ago
Thank you! We became aware of Renowned Explorers after we had been working on The Curious Expedition for about 2 years already and stumbled into them at Gamescom. I won't deny that it was initially a shock to see a game that superficia
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by
riadd
8y ago
We used to work in AAA and after some mediocre experiences with publishers decided to handle marketing and distribution by ourselves this time. Steam helped us through their huge market share but the general concensus is that with the incre
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by
riadd
8y ago
Agreed! Mentioning the HTML5 backend on Steam is actually a detriment, or completely unimportant at best. There are lots of interesting web games in the free-to-play market, but I'm excited to see which web game actually manages to rea
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by
riadd
8y ago
Thank you! As far as I'm aware the Unity plugin is dead and hasn't been pretty much disfunctional for over a year now. The new approach for Unity is to export directly to HTML5, which already works somewhat nicely. Of course you
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