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riadd
searching PlanetScale…
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What I learned going to Game Conferences for 15 years
(codecks.io)
1 points
by
riadd
3y ago
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0 comments
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Unity3d announces new open source game
(blogs.unity3d.com)
1 points
by
riadd
6y ago
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0 comments
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Little did we know how much of an impact China would have on our indie game
(codecks.io)
4 points
by
riadd
6y ago
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0 comments
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Complete sales history of modest HTML5 hit game Curious Expedition
(codecks.io)
2 points
by
riadd
6y ago
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0 comments
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by
riadd
7y ago
I tried YAML for another game prototype in the meantime. I like it as well but I feel the whitespace syntax can be very error prone if not all your team members come from a technical background and know about whitespace settings in the edit
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riadd
7y ago
Thank you! Good idea about the tech choices of Codecks. Maybe that would make for another good blog post.
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by
riadd
7y ago
Thanks! The character/location illustrations are drawn by Garen Ewing. He is amazing.
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by
riadd
7y ago
Thank you! We struggled a bit with coming up with a new interesting art style for CE2, but once we stumbled on art by Garen Ewing we knew we had something exciting for us. Did you see our comparison with Renowned Explorers by the way? :) h
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by
riadd
7y ago
Thanks so much! I appreciate it! The animation style that you suggest has come up in discussions before. We're still figuring out how to exactly deal with different scenarios where the diary text is much more detailed than what we can
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riadd
7y ago
I only used Google's Closure Tools for optimizing and obfuscating the code. Should probably add that to the post. Thanks
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by
riadd
7y ago
Thanks for the tips! Will check out them out.
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by
riadd
7y ago
Thank you! I think the main inspiration for the logo gradient was actually the Indiana Jones logo :)
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by
riadd
7y ago
Thanks for the playing Curious Expedition! Sorry you're not feeling the new art style. It is based on Ligne Claire as popularized by Tintin. I hope once you see the whole game, we'll be able to win you over!
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by
riadd
7y ago
Yes, no helper libraries and I coded quite close to the metal.It's probably even a stretch to call it an engine. It's just built around the specific game mechanics. It wouldn't make sense to open source that part unfortunatel
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riadd
7y ago
When customers of a PC distribution platform spend money on your game they want to be able to own it by downloading it and having it live on their computer and work offline as well. For this you need to deliver them something that is comple
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riadd
7y ago
The implicit collection problem can be prevented by making sure that you put explicit return statements at function ends. This goes contrary to the dense syntax argument but at least there is a workaround for performance critical code.
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riadd
7y ago
Thanks! We made extensive use of Canvas caching and only redrawing if things changed. https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/...
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by
riadd
7y ago
Added this to the blog post as well. Thanks for the note!
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by
riadd
7y ago
Yes, CoffeeScript was quite hot back then - no pun intended. Even though its not as used anymore I think it pushed the development of JS itself forward.
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by
riadd
7y ago
Fun fact: there is a hacking forum that still have failed to create trainers for Curious Expedition due to "weirdly changing memory addresses". I think if they would have realized that it was just a browser game it would have been
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by
riadd
7y ago
Unfortunately also being on Steam barely gets you store exposure anymore.
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by
riadd
7y ago
I added some more mentions: - Buzz! / FFmpeg - SugarJS - tween.js - hjson
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by
riadd
7y ago
I've extended the blog post with more information on the libs that I used.
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by
riadd
7y ago
Cool! I hope you find it worthwhile!
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by
riadd
7y ago
Yes, Visual Studio!
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by
riadd
7y ago
I barely used any libs, but I should add the ones that I did. Will extend the article. Thanks for the feedback!
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by
riadd
7y ago
Thanks! I used https://buzz.jaysalvat.com/ and converted all our raw .wavs to mp3 and ogg with python using ffmpeg. I should probably add that the post as well.
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by
riadd
7y ago
Thanks for the heads-up. Will fix that!
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Tools we used to create a hit HTML5 game on Steam
(codecks.io)
637 points
by
riadd
7y ago
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201 comments
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Show HN: Project management tool for (and by) game devs
(codecks.io)
2 points
by
riadd
7y ago
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0 comments
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