4 ms·
Agreed, you should be able to find all the evidence. Curious Case will feature redundant evidence, so that you will not be reliant on finding that one specific
by riadd 8y ago
Agreed, you should be able to find all the evidence. Curious Case will feature redundant evidence, so that you will not be reliant on finding that one specific trail in the corner of some screen and it will allow you to explore the scenes in your own order freely.
Personally I dislike detective games forcing me through a linear sequence of rooms and not letting me continue until I've done everything that the game wants me to do. That's not what the fantasy of being a detective is about for me.
Thanks for pointing out the Gumshoe System. I read about it before, but I'll make sure to check it out again. I'm a big fan of Robin Laws previous works Feng Shui and Over The Edge.
- vlaaad 8y agoI think you will find interesting Three Clue Rule of rpg mysteries: http://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule http://thealexandrian.net/wordpress/1118/roleplaying-games/t... Justin Alexander also has nice set of articles about node based (role playing) game design, which is like an extended version of Three Clue Rule.
- Marazan 8y agoIn my not very humble at all opinion I find the 3 clue rule is just an attempt to apply a band aid over the problem that GUMSHOE eliminates entirely. The problem is that PCs can miss clues through not fault of their own. The three clue rule simply throws in enough clues that the PCs would have to be very unlucky to miss them all. Gumshoe ensures that the PCs never miss vital clues because Gumshoe contends that finding clues isn't the fun part of an investigation - interpreting them is the fun bit.
- Marazan 8y agoI cannot recommend GUMSHOE enough as an investigative system. As a GM it's whole approach to how to structure RPG investigations was like a hammer blow of clarity. As I read it I was mentally going "Of Course, it's so obvious" pretty much every other sentence.