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rezoner
searching PlanetScale…
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1.
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by
rezoner
5y ago
I have reworked the front page. If you have time to look at it and tell me if it makes you less doubtful I would appreciate it. No pressure though, you already helped me much.
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rezoner
5y ago
No - spritestacking is not as effective for the most of things but there is something playful about it - it changes the way you think about what you draw which imposes an unique style on your creations.
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by
rezoner
5y ago
FYI - SpriteStack has a direct support for PicoCAD files (without need to convert them to anything else) - https://twitter.com/rezoner/status/1412759115370307584
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rezoner
5y ago
I will make it much clear on the website ASAP. 1) You cannot try it yet :) 2) You can safely buy current version as the next update will replace it - as in - you get the new software. 3) I need a few more months to finish it but I want to r
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by
rezoner
5y ago
QA: Yes it's completely safe to buy current version as it is going to be updated with the revamped software. Thank you very very much for such a detailed experience. It's super helpful and I will address it. I've learned that
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by
rezoner
5y ago
I keep some alive but they are really just burning my budget which is quite poor since I am a full time indie wannabe so I consider shutting them down. I will probably leave Wanderers tho - https://wanderers.io/
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by
rezoner
5y ago
It's not really just the nostalgia. It's taking the base from that point in time while applying things that were not computationally possible back in the day. It's a continuation of that style that many simply appreciate and
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rezoner
5y ago
I am sorry to be that guy but your assumptions are wrong. Rendering voxels is much more expensive than rendering regular meshes. The polygon count is actually tremendous. Getting detailed models with voxels requires a lot more data than pol
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by
rezoner
5y ago
These units were a huge inspiration for me - if you dig through various modding forums you will notice that they use a lot of unknown dedicated software and that there are tons of models created outside of the gamedev bubble by extremely ta
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by
rezoner
5y ago
Please check out my twitter for current examples - I have been polishing this renderer for 2 years now and it has improved a lot https://twitter.com/rezoner/media
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by
rezoner
5y ago
I am not using spritestacking as a mean to render things since a long time. It's intentionally sharp, low res and non antialiased because that's the style I like in games. Please check media on my twitter to get a notion of how it
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rezoner
5y ago
Thank you. It's coded from start to end because I am not familiar with any software that do trailers. I first coded it then wrote music (in FLStudio) that is aligned with events in a demo.
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rezoner
5y ago
Ahoy. I am the author of SpriteStack. I am really honored to be on HN front page and I would like to straighten some misconceptions about this app. The version that is available and its trailer has little to do with the current state of the
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rezoner
6y ago
Quality pixelart is more expensive than 3D assets. You get all angles and bone based animation from a model while you have to draw every animation frame in every angle manually with 2D approach. On top of that a 3D world brings easier custo
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Interpolating pixelart animations with AI
(youtube.com)
4 points
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rezoner
7y ago
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0 comments
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rezoner
7y ago
ps: Don't use the official implementation - it is slow. Go with one of the lite projects like that one https://github.com/kawanet/msgpack-lite
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rezoner
7y ago
If you don't have better ideas for improving your packet size at least push your JSON through msgpack. Using strings as keys (properties) is ultra bad for your bandwidth too. In general JSON is only suitable for turn based games.
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rezoner
7y ago
How about UPDATE LIMIT 1 instead of fancy edge case features?
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rezoner
8y ago
I am working on that.
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rezoner
8y ago
on top of what u/feiss said I am also working on a 3d export so you can dabble with it in other software
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rezoner
8y ago
It is a voxel editor. Except the voxel is represented by one pixel while in software like Magica the voxel is a 3d cube. The display is achieved by sprite stacking which means layering flat images on top of each other to give a 3d illusion.
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rezoner
8y ago
Thanks! This is exactly a feedback you will not hear from your niche that's already familiar with the subject. I will improve the landing page.
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rezoner
8y ago
Yes although for now my priority is to find a proper way to implement animations.
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rezoner
8y ago
Hello there. Thank you for sharing the first experience. I will put example models in welcome screen. There are also a few very short tutorial videos on the help screen. https://spritestack.io/editor/help/#the-basi
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rezoner
8y ago
I find it easier to make meaningful relations now that I am past 30. Usually these start with doing something that really matters together and on top of that I have way better access to people who match my intelectual profile. Maybe it'
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rezoner
8y ago
Alternative title: Building single screen casual games.
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rezoner
8y ago
Which is a story for the most of the priviliged children as they don't have too much motivation to excel in anything.
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rezoner
12y ago
Yeah, but I hope it might be a spark for porting this project to other languages/solutions - a kind of template
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rezoner
12y ago
Thank you for the feedback. I do agree that this is quite too simple but it's not accidentally. The reason why the tasks are so simple is because at first I want to make passersby confident within the project - that he can touch it and
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by
rezoner
12y ago
Project's motivation: Every time I get a new job I am being thrown right into middle of the action. No tutorials, no babysitting - just a real project and a task to complete. It is a very stressful and frustrating at the beginning - bu
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