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Thank you for the feedback. I do agree that this is quite too simple but it's not accidentally. The reason why the tasks are so simple is because at first I wan
by rezoner 12y ago
Thank you for the feedback. I do agree that this is quite too simple but it's not accidentally. The reason why the tasks are so simple is because at first I want to make passersby confident within the project - that he can touch it and it will work. Show him around, let him see some naming conventions.
One of the upcoming task is to write a module that is meant to be used in two different projects - so you will have to obey some interface but on the other hand the implementation will be up to you and it will have to play well with the game you are making.
Other than that I will introduce explosions and audio to keep user engaged.
What I am trying to say there - is that I have spent more time to plan a learning curve than implementing the project itself :)