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repi
searching PlanetScale…
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by
repi
5y ago
we use WASM heavily, but outside the browser and integrated into our own "game" client & server as a powerful sandboxed cross-platform runtime environment. we write our WASM modules in Rust as well and share a lot of crates fr
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by
repi
5y ago
Raytracing is used for part of the dynamic global illumination steps, shadows, and also for the reflections which is a great help. But there are also many other steps that contribute to the overall image quality of the HDR post-processing,
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by
repi
5y ago
Johan, CTO at Embark here, feel free to shoot any questions about Rust, open source, rendering, or gamedev here. When we started Embark 3 years ago it was one of our core principles to build games in a new more modern and open way, less mas
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by
repi
7y ago
Added a verification step to prevent this in Rust code with our cargo-deny tool. https://github.com/EmbarkStudios/cargo-deny/pull/80 We run this in GitHub Actions for all of our Rust repos, primarily to preve