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qwytw
searching PlanetScale…
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661.
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qwytw
3y ago
I guess the idea that directly giving out money to consumers is more beneficial to the economy (e.g. if the government just gives a $1000 check to everyone making under 100k) they are more likely to just spend it on goods and services. If t
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qwytw
3y ago
> - Cashback systems are simply banned. The fees are so heavily restricted EU wide that cashbacks are generally infeasible even where they are legal (I hadn't know they were banned in some countries) (e.g. I have card with a effect
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qwytw
3y ago
> Europe, tens of thousands of transactions and not once did I need to reverse one. Me neither. But (living in an EU country) every time I hear about someone who was a victim of a fraud/scam/etc. when SEPA/Bank transfers o
664.
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qwytw
3y ago
I get why would people be opposed to these changes on a more "philosophical" level (and I think I am) but I'm not sure that much changes financially for most developers who make less than 1 million in revenue per game (and th
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qwytw
3y ago
> For those indie clients, hitting 200K of revenue is a much closer dream than 1M of revenue If you were using Unity you already had to update to Pro when you company hit 200k revenue (they actually changed this to per game now, I think?
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qwytw
3y ago
Average cost per install should be significantly lower than 20 for most games (it's just 2 cents for most country's in the world after all). However yeah it seems pretty excessive. I wouldn't be surprised if that 20 cent cost
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qwytw
3y ago
> shut their game down around the $200k Wouldn't upgrading to Pro be a better option? Yearly subscription for a seat seems to be worth about 10k $0.2. Also you're cost per install is almost certainly going to be significantly b
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qwytw
3y ago
> Other engines does it just fine, I'm not sure that's comparable or even true. No other proprietary engine has as even remotely comparable market share in the freemium/Ad/IAP-funded/shovelware mobile game market
669.
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qwytw
3y ago
I guess it depends then. Looking at their per install pricing if you have large number of users but very low revenue per user it would certainly make sense to upgrade to Pro where you would only pay ~$2k for each seat as long as you make le
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qwytw
3y ago
That seems unlikely. I mean why would they list Unity Plus per install pricing in their table if they were doing that?
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qwytw
3y ago
> $0.20 per install is absurd Yeah, it almost seems to me that the $0.20 is there to force to encourage plus subscribers to Pro. Which probably was a poor choice marketing wise since most people will just see a single number and not pay
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qwytw
3y ago
> They will have the same problem trying to get them to pay per installs as well If they are already clients and paying for Plus/Pro/etc. subscriptions that shouldn't be too hard (much, much easier anyway).
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qwytw
3y ago
> but let's say you made 200k$ on the first 200k install, but only 20k$ on the next 200k installs (for whatever reason, different market, whale spending 10's of thousands $ skewing the data, etc.), you owe Unity 40k$ and And th
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qwytw
3y ago
> I just made those number up to give you an example, be it realistic or not hardly matters That's pretty much the only thing that matters. there is a huge difference whether they make $0.5, $1 or $2 etc (and especially how much mor
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qwytw
3y ago
> instead of sharing the revenue I'm sure one reason Unity did this is that are pretty certain that many of those developers won't be willing to share their revenue. In countries like China where even relatively large studios w
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qwytw
3y ago
> 0.25$ per user I assumed than US/CAN/etc. user would be worth much more than that? > marketing to get installs Not sure how accurate, since this was on the first page I googled: "Average mobile app CPI – $0.93 (APAC),
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qwytw
3y ago
> pricing model for most of their actual customers I guess they don't really value customers who can only generate $0.01-1.0 or less per install. Not saying it's right but it's not like this group of developers is really p
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qwytw
3y ago
> Indies / small company will probably need to shutdown some games Are they giving away their games for free (so this shouldn't(?) affect them)? Or or have about $1-2 revenue per user or less and over overall $200k revenue?
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qwytw
3y ago
> The mainstream Christian theology is that Jesus will return in order to wage war on non-believers and secure earth as the heavenly dominion of the believers That's really not the case, not in the literal sense anyway. Also pretty
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qwytw
3y ago
> Meanwhile Unreal is 5% after 1M. Which is still more than Unity as long as you game costs more than $5-20? Of course this pretty much makes making any actually free (not filled with ads free) games impossible. Edit: If I understand cor
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qwytw
3y ago
Isn't Unreal still significantly more expensive with the 5% royalty at least as long as your game costs more than $5-10? Edit: am I wrong (mathematically?)
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qwytw
3y ago
By juice do you mean do you mean you just blend those vegetables more or less whole or actual (pressed/etc.) juice? Because if second that sounds like a terrible idea. If first you might have a good point as long you make sure to get t
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qwytw
3y ago
100% vegetable diet should be significantly better that only eating fruits/sugar and a few nuts.
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qwytw
3y ago
I have no reason to think that the number of people who believe that "strong Israeli state will hasten the rapture" is not in the single digits (%) or more likely even way less than that.
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qwytw
3y ago
> Is it nonsense if half of Americans believe it? They don't though and there are way more sensible reasons which would explain US support for Israel.
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qwytw
3y ago
> My point is that we actually do know the costs of various forms of labor and the amount of resources used in things Price of the final good (or rather demand for it) can significantly influence the price of labor in certain cases thoug
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qwytw
3y ago
I would be wary about comparing software to hardware in this way. Open source software is generally only successful in cases when it's a cost center not the actual end product. I don't see how than can work when developing competi
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qwytw
3y ago
> 50 million years to breathe up all the oxygen our atmosphere has stored Surely CO2 level would reach unsustainable levels long before that? IIRC it would only need to increase to ~0.5% before air would become unbreathable for more than
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qwytw
3y ago
> Saxony as an extremely xenophobic region That seems like a 'slight' overstatement. Saxony is also full of crypto-communists (third highest polling state for Linke)... > The main problem isn’t staffing the plant with human
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qwytw
3y ago
> That it costs labor and resources to make things? Is that really hard to understand? Yeah, but that's a pretty obvious thing? If that was the entire point then I'm sorry I misunderstood you. > Prices erase information. As
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