2 ms·
> For those indie clients, hitting 200K of revenue is a much closer dream than 1M of revenue If you were using Unity you already had to update to Pro when you
by qwytw 3y ago
> For those indie clients, hitting 200K of revenue is a much closer dream than 1M of revenue
If you were using Unity you already had to update to Pro when you company hit 200k revenue (they actually changed this to per game now, I think?).
So fundamentally nothing really changed to that regard.
They added an option to not upgrade to Pro and pay the $0.2 per install instead. I can't imagine why would anyone do that though.
You'd basically have to have about 300-400k installs and revenue but require 10-20 seats so that paying per install would make more sense than upgrading you subscription.
I can only imagine this might be the case in some third world sweatshop where you pay you developers less than 10k per year..