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polymonster
searching PlanetScale…
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AI coding tools are powerful but we mustn't let our own skills atrophy
(polymonster.co.uk)
4 points
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polymonster
6mo ago
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0 comments
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Show HN: Diig: a music discovery app for record diggers
(polymonster.co.uk)
1 points
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polymonster
11mo ago
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0 comments
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polymonster
1y ago
A music discovery app for record diggers. It’s an instagram style UI but for scrolling through record releases and snippets, worked on making it responsive as possible with low latency audio playback so you can browse a lot of stuff quickly
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Show HN: Diig: a music discovery app for record diggers
(polymonster.co.uk)
2 points
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polymonster
1y ago
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0 comments
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Maintaining CI Is a Pain in The
(polymonster.co.uk)
1 points
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polymonster
2y ago
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0 comments
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A Haiku About Debugging and the Perception of Productivity
(polymonster.co.uk)
2 points
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polymonster
2y ago
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0 comments
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polymonster
2y ago
https://github.com/polymonster/diig A music digging app for record collectors, with instagram style feed for listening to new vinyl snippets
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Show HN: Maths-rs – Linear algebra library for graphics and gamedev
(github.com)
1 points
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polymonster
4y ago
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0 comments
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Hot reloading C++ for rapid development with the help of fungos/cr
(polymonster.co.uk)
1 points
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polymonster
6y ago
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0 comments
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Show HN: Pmbuild: A simple, configurable and extendible build system for gamedev
(github.com)
2 points
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polymonster
6y ago
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0 comments
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A quick solution for OpenGLES lack of wireframe fill mode
(polymonster.co.uk)
1 points
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polymonster
6y ago
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0 comments
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Data oriented design is not about SoA and ECS
(polymonster.co.uk)
1 points
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polymonster
6y ago
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0 comments
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Porting a C++ game engine to the web with emscripten
(polymonster.co.uk)
2 points
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polymonster
6y ago
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0 comments
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polymonster
6y ago
I’m using this json like data format.. supporting json and json5 plus a few more features, including comments https://github.com/polymonster/jsn
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polymonster
6y ago
Refactoring is life
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polymonster
6y ago
Command + double click a search item in spotlight to open the containing folder in finder.
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polymonster
6y ago
Looks really nice, the widgets are great and run well on my phone. Is it a real time ray tracer doing the rendering? Still amazes me these days what’s possible in browsers or on a phone.
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polymonster
7y ago
I live in London, it is expensive for sure.. I have seen some pretty ridiculous flats for around the same cost as the one in the article, one with a shower cubicle in the bedroom comes to mind... not quite as bad as toilet but still you don
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polymonster
7y ago
I wanted to share my c++ maths library have been adding to for quite a long time now, There are lot of other available maths libraries but I have enjoyed developing and maintaining this over the years since. As a graphics programmer it has
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Show HN: C++ maths library for graphics and games
(github.com)
4 points
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polymonster
7y ago
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1 comments
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polymonster
7y ago
Yeah, in hindsight maybe we could just switch to YAML but it does have quite a lot more syntax. Jsn started as a python function which removed comments and fixed trailing commas. YAML does not come bundled with python and is an external dep
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polymonster
7y ago
I suppose not. Jsn has some unique features that have just developed over time, starting as json with comments and no need for quotes. Jsonnet looks pretty comprehensive and I did not know about it!
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polymonster
7y ago
This project came about because we were using json a lot for it’s for simplicity and also widespread support in languages and tools we were using. We started hand editing a lot and making more mistakes, but we have a lot of code generated j
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Show HN: Jsn – A relaxed, user-friendly JSON-like data format
(github.com)
18 points
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polymonster
7y ago
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10 comments
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polymonster
7y ago
I will take a look into it, if people think it would be useful it might be a nice feature to add. I haven’t really used webgl myself so not sure on the difference between that and GLSL version 330. I drew a line at GLSL 330 / Shader Mo
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polymonster
7y ago
Thanks a lot, if you ever use it for anything cool let me know :)
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polymonster
7y ago
Yeah for sure, we just finished a PS4 game at work so have the SDK but we weren’t using pmfx until we now moved onto a new project. Has been a while since I directly used PSSL but remember it being very similar to HLSL so it should be quite
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polymonster
7y ago
Thanks!.. and fixed the typo too :)
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Show HN: Pmfx-shader – Cross platform shader system
(github.com)
57 points
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polymonster
7y ago
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10 comments
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polymonster
7y ago
We do a lot of the work ourselves with our own engine used for games, 3D graphics, video playback and editing tools. Targeting all desktop, mobile and console platforms. Using c++ we have a quite minimal amount of platform specific code by
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