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Show HN: Pmfx-shader – Cross platform shader system
- gorgoiler 7y agoPretty cool! As the sun rises in the East, so too does the graphics world constantly need up to date cross platform tools like this. My first real programming job was in this domain. Typo on your site FYI: “complex ridig bodies”.
- polymonster 7y agoThanks!.. and fixed the typo too :)
- looki 7y agoVery cool! This is the level of abstraction I was longing for when pretending to make a game. I'll check this out the next time I get an itch.
- polymonster 7y agoThanks a lot, if you ever use it for anything cool let me know :)
- Jasper_ 7y agoThis is really nice. Quite similar to the shader pipelines I've seen at AAA. Would you consider adding PSSL output?
- polymonster 7y agoYeah for sure, we just finished a PS4 game at work so have the SDK but we weren’t using pmfx until we now moved onto a new project. Has been a while since I directly used PSSL but remember it being very similar to HLSL so it should be quite straight forward..
- Kailou 7y agoIt's very very similar.
- FpUser 7y agoWas looking for something like this. Thanks for great job, will check it out
- HugoDaniel 7y agoNice! any plans to support the WebGL glsl version ?
- polymonster 7y agoI will take a look into it, if people think it would be useful it might be a nice feature to add. I haven’t really used webgl myself so not sure on the difference between that and GLSL version 330. I drew a line at GLSL 330 / Shader Model 3 for now because it makes graphics API backends easier to implement and more consistent.. Keep an eye on the repo in future :)