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octopus
searching PlanetScale…
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28 ms
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241.
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Intro to OpenGL 4.0
(openglbook.com)
1 points
by
octopus
14y ago
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0 comments
242.
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Perlin Noise on GPU in GPUImage
(indieambitions.com)
3 points
by
octopus
14y ago
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0 comments
243.
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octopus
14y ago
If you have good content on your website you will have readers (and Twitter followers etc..). Obviously you should write about something related to iOS development and games. Take this website for example: http://www.philhassey.com/blog/
244.
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octopus
14y ago
This is not Reddit, you can't downvote a story. You can flag a story or ignore it. You can downvote only comments.
245.
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octopus
14y ago
When I start learning programming I was "completely non-technical" too. Give your non-technical friend a few years and you will see what she can do if she is really interested in making games. I bet you were in the same situation at some po
246.
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octopus
14y ago
Great post. You should never identify yourself with what you do. You could do anything you want if are passionate about something, ignore everyone claims you can't.
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octopus
14y ago
This is really bad PR for Microsoft, they should offer a free upgrade for everyone buys a new PC with Windows 7 with 2-3 months in advance of launching Windows 8.
248.
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octopus
14y ago
This is how I think it should be done: 1. Make a really good app. 2. Write a blog about it. 3. Promote the app on Twitter, FaceBook etc ... 4. Answer to all user complaints and solve any bug they found for free (update the app). 5. Repeat.
249.
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RubyMotion: Mustachio now available in App Store
(blog.rubymotion.com)
3 points
by
octopus
14y ago
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0 comments
250.
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octopus
14y ago
You should learn to code and learn other "stuff" related to computer usage (in principle how to use your operating system and a text editor) in the same time. This is how I started. (As a side note, my first programming was Fortran, but thi
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octopus
14y ago
Apparently there is a way: http://ianp.org/2012/05/07/rubymotion-and-interface-builder/
252.
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Tell HN: RubyMotion student discount
2 points
by
octopus
14y ago
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3 comments
253.
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octopus
14y ago
What kind of license has your application ? I've found a single Kwerty repo on Github with no license mentioned or copyright. You should always use a license for your software and state clearly who owns the copyright for this.
254.
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Cheating your way to Lisp with Ruby
(thingsaaronmade.com)
1 points
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octopus
14y ago
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0 comments
255.
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John Carmack - Parallel implementations
(altdevblogaday.com)
2 points
by
octopus
14y ago
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0 comments
256.
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Debian Handbook
(debian-handbook.info)
149 points
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octopus
14y ago
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17 comments
257.
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by
octopus
14y ago
Yep, I have a friend that has send them an email (using his uni email address) for a few days now. Apparently no answer ... Hope they are gona improve the feedback. On the other hand on RubyMotion Google's group you can get an answer direct
258.
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C++11 multithreading tutorial - part 3
(solarianprogrammer.com)
2 points
by
octopus
14y ago
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0 comments
259.
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by
octopus
14y ago
I suggest you to do a search after iOS 5 on Amazon and check the comments before buying a book. I'd stay away from any of the Appress books on Objective-C, iOS, etc ... low quality of information and a lot of typos. Personally I don't have
260.
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octopus
14y ago
For your level of experience I would go would go with Kochan - Programming in Objective-C 4th edition. There is also a free course for iPhone programming from Stanford (video lectures). MonoTouch is a good alternative if you prefer to use
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octopus
14y ago
"Writing Objective-C in Ruby is really fantastic, ..." This disqualifies the entire article.
262.
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octopus
14y ago
@skerrit_bwoy If you want to really participate in a discussion on HN you should stop trolling and present your opinion.
263.
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octopus
14y ago
If you decompile a proprietary code and publish the resulting code with a few modifications this does not make it Open Source.
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octopus
14y ago
cocos2d is writen in Objective-C so in principle it should be compatible with RubyMotion. Not so sure about the ARC integration (last time I've checked cocos2d was only "ARC compatible"). I've seen some work arounds using a cocos2d as a sta
265.
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octopus
14y ago
A suggestion for Laurent Sansonetti will be to release this similarly with the way Xamarin has released Mono for iOS. Basically you should be able to download and use the library for free in the iPhone/iPad simulator and you will need to bu
266.
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octopus
14y ago
This is huge from a programmer productivity perspective.
267.
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octopus
14y ago
It depends, if your background is in dynamic languages like Perl, Ruby, Python than using Ruby for iOS makes a lot of sense. On the plus side Ruby is better for programmer productivity. If you have a good background in C than yes, using Obj
268.
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octopus
14y ago
Actually they say that this is based on MacRuby: http://www.rubymotion.com/features/ at the bottom of the page: RubyMotion is based on MacRuby, a widely-used implementation of Ruby created and maintained by Apple for over 4 years. Starti
269.
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octopus
15y ago
Start a blog and write about your writing (seriously), put chapters from your books in a tutorial format and always link to the actual book. A good book about blogging for technical people is ... "Technical blogging" by A. Cangiano. It has
270.
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octopus
15y ago
Above are online interactive tutorials for learning Python vs. Ruby. Learnpython.org isn’t ugly exactly, it’s just that Try Ruby is so much more polished. It’s obvious that a professional designer had a hand in Try Ruby, whereas the design
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