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A suggestion for Laurent Sansonetti will be to release this similarly with the way Xamarin has released Mono for iOS. Basically you should be able to download a
by octopus 14y ago
A suggestion for Laurent Sansonetti will be to release this similarly with the way Xamarin has released Mono for iOS. Basically you should be able to download and use the library for free in the iPhone/iPad simulator and you will need to buy a license if you want to be able to export the app to the actual device. This licensing model has the advantage that is similar with what Apple does for developing apps for iOS.
This will let you, as a developer, try and learn to use RubyMotion before you actually buy a license.
- grey-area 14y agoI'd second this suggestion. I love the idea of using ruby on ios, this looks like a womderful solution, and it looks far more rubyish in syntax than Mobiruby (which isn't there yet anyway), but I would really like to try it out for myself in the simulator and develop a few simple apps before deciding whether I would want to use it professionally. If they could limit it to simulator only for free it would be much easier to tell if it is going to be really useful or more painful than just putting up with obj c. Having a demo might even boost adoption. A question for the developers - did you consider this option and reject it for some reason?
- daemonza 14y ago2nd this, that would be awesome. I am very tempted to give Rubymotion a try, but not sure I am ready at the moment to shell out the cash for it.