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nshen
searching PlanetScale…
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Show HN: I'm 16, I made a game for people who hate balloons :)
(itunes.apple.com)
1 points
by
nshen
12y ago
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0 comments
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by
nshen
12y ago
Developer Notes: We are ages 16 and 18 and have started programming since around 11 or so. You can find out more about us at http://www.cubegrinder.com/about . We’d love feedback and support on our farcical and hopefully qui
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Show HN: My bro and I are a highshool dev duo, we’d love input on our game
(youtube.com)
4 points
by
nshen
12y ago
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1 comments
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by
nshen
14y ago
Wow, that's a very inspiring story. I will keep this in mind as I continue to develop more and more games. :)
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by
nshen
14y ago
Yup, Save The Cubes was my first, less polished, title. I'm glad you enjoyed it!
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by
nshen
14y ago
Damn, you really know your stuff, props. Anyways now you guys all know why I didn't support non-retina devices :)
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by
nshen
14y ago
Thanks for the encouragement! I will definitely try to find time to post more on my blog!
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by
nshen
14y ago
I made sure to test it thoroughly before submitting it to the app store. My testing group was merely friends + family, but after 5-10 rounds of testing, most of the bugs were caught. Hope that helps!
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by
nshen
14y ago
Wow, great feedback! I'll be sure to implement this in the next update!
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by
nshen
14y ago
I appreciate your compliments.
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by
nshen
14y ago
They look funny.
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by
nshen
14y ago
Yup, I was inspired to work and make money because of this.
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by
nshen
14y ago
Indeed. Plus the graphics where too intensive for older devices like the iPhone3GS.
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by
nshen
14y ago
Yup. I used blender for all of the 3d models.
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by
nshen
14y ago
Thanks. You just made my day :) This took me around a year.
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by
nshen
14y ago
I really like that idea! Hopefully I will get to doing this very, very soon.
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by
nshen
14y ago
Appreciate your advice. I will keep this in mind.
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by
nshen
14y ago
1) I started programming around the age of 11-ish when my mom was laid off. 2) Initially, I learned from http://www.icodeblog.com before switching to Unity. 3) Juggle It is actually my second game. Thanks for your support.
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by
nshen
14y ago
Thank you very much for your kind words. I agree, my title could use some work. How did you market your first piece of software? Can you shed some light on your success?
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by
nshen
14y ago
I really appreciate your advice. Thank you so much.
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by
nshen
14y ago
Thanks, finally some supportive words! Really appreciated man!
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by
nshen
14y ago
Yeah sorry, apple is not a big fan of blocking devices off unless you use hardware requirements that older devices don't have. Since, I don't use (for example) a front-facing-camera in my game per se. I can't block out iPhone3GS users.
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by
nshen
14y ago
May I ask why? I actually am 14, and I did make this game. It says such in the credits page in my game. Here is proof: http://cubegrinder.com/hacker-news-post-is-not-spam/ I just made a post on the official cubegrinder website. I'm sorry i
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by
nshen
14y ago
Hey guys, I am the developer, I just decided to use my real name as my username. If you download the game, the in about/credits section It says developed by Nick Shen (nshen) 14 years old. Here is more proof: http://cubegrinder.com/hacker-
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Show HN: I'm 14, please check out my iOS game
(itunes.apple.com)
142 points
by
nshen
14y ago
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100 comments