5 ms·
Yeah sorry, apple is not a big fan of blocking devices off unless you use hardware requirements that older devices don't have. Since, I don't use (for example)
by nshen 14y ago
Yeah sorry, apple is not a big fan of blocking devices off unless you use hardware requirements that older devices don't have.
Since, I don't use (for example) a front-facing-camera in my game per se. I can't block out iPhone3GS users.
- sjmulder 14y agoI think the WTF was more about the requirement itself – why would the game require a retina device? In any case, congratulations on shipping your game!
- wahnfrieden 14y agoSupporting non-retina can be a lot of extra work.
- nshen 14y agoIndeed. Plus the graphics where too intensive for older devices like the iPhone3GS.
- SoftwareMaven 14y agoThe interesting thing you'll find, as you continue to grow your capabilities, is that you can eek out more performance where you thought there wasn't any in the past. Keep up the learning and the great work.
- neilk 14y agoIs it just because you have to have different size copies of graphics, and other such adjustments?
- wahnfrieden 14y agoIt means all your graphics have to be in dimensions divisible by 2, or you have to change how you lay things out if not (and do more work to scale odd dimensions). Even when everything is, graphics can look terrible when you resize naively, depending. Sometimes you have to recreate graphics manually at different dimensions to get better antialiasing and things.
- nshen 14y agoDamn, you really know your stuff, props. Anyways now you guys all know why I didn't support non-retina devices :)
- prophetjohn 14y agoI think "wtf?" is in response to it being both "Compatible with iPhone 3GS" and "NOT compatible with [...] iPhone 3GS"