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ngokevin
searching PlanetScale…
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481.
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by
ngokevin
9y ago
Yeah, HTML in VR has been a big ask from a lot of the Web community. There is plenty of action happening there across the vendors. They are doing lots of thinking around security and such. At the moment, we're not focused on the 2D Web
482.
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by
ngokevin
9y ago
Thanks! VR, despite the hype and push, is still very early stages. The headsets that can provide quality experience are difficult to set up and clunky. We haven't replaced Skype with meeting up in VR...yet. But we'll see prices dr
483.
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by
ngokevin
9y ago
Good question, I'll add it to our FAQ later. Down the line, yeah. We just launched so we're still iterating and linking to more WebVR content to improve the experience on Windows where most of the users are today. Then hopefully,
484.
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by
ngokevin
9y ago
We'd love to, PSVR has been a very accessible way for people to have VR. But there are lots of technical challenges for us. We will continue to research. We hope one day though we can be on all the headsets. Just as the Web is on all p
485.
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ngokevin
9y ago
Sounds neat. Whatever you are able to pull off the Web. I'm sure someone has tried to scrape Google Maps, or OSM has an API.
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ngokevin
9y ago
While more expensive, we love headsets that have positional tracking and controllers (6DoF). It doesn't feel like true VR without them. Those include HTC Vive, Oculus Rift, and Windows MR. We are eagerly awaiting Oculus's "Sa
487.
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ngokevin
9y ago
Thanks, working on getting that edited.
488.
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ngokevin
9y ago
Thanks, we are trying to write more blog posts since we're cutting into new territory. "Customizing Gecko" would be a fun one. I definitely stared at the Waterfox repo at few times ( https://github.com/mralex94
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ngokevin
9y ago
Cool! Audio visualizations and music videos were the first things I toyed with when getting into VR. My first WebVR app was a waveform visualization of Darude - Sandstorm.
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by
ngokevin
9y ago
Yeah, WebVR is still very early, and VR has been all native so far. It would take a bit of time to catch into VR meetups. The 2D Web has lots of baggage from the 2D Web's performance related to the 2D layout engine. Performance, while
491.
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ngokevin
9y ago
It's currently based on Gecko. Thanks to Kearwood Gilbert and Daosheng Mu for pushing hard for years on a great implementation of WebVR!
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ngokevin
9y ago
Yeah! I think the Web has many merits that make more sense for developers over using native game engines. People will reach for the Web when they want more distribution, when their app doesn't make sense on the game stores, need to pub
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ngokevin
9y ago
Thanks! Yeah, we're currently working on it.
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by
ngokevin
9y ago
When people go wilderness backpacking, Snickers are a common go-to. They are calorie dense and provide the most relative to the weight.
495.
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ngokevin
9y ago
Even beggars in the streets of China are able to accept phone-based payments and show a QR code on their signs (WeChat).
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ngokevin
9y ago
Well, companies take many years to reach that stage of success, so of course all the successful companies will have come from the past batches when batches were smaller.
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ngokevin
9y ago
https://blog.ycombinator.com/pro-rata/
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by
ngokevin
9y ago
Check their Twitter https://twitter.com/Dynamicland1
499.
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by
ngokevin
9y ago
Or flip it.
500.
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by
ngokevin
9y ago
I don't think it would help WebVR (maybe in the future rendering DOM as textures, but it'd be limited to only 2D), but today WebVR applications goes through a different pipeline, running purely on WebGL.
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ngokevin
9y ago
That's fair. I mentioned Unity not much about Unity's UI, but about the core pattern. I was mostly honing in on the restrictive part since A-Frame was designed to have no restrictions and permissionless extensibility. Advanced use
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ngokevin
9y ago
Not actually. it's an entity-component three.js framework at the end of the day, even though it offers easy entry on the surface. Same pattern as Unity. Here's pretty much Tilt Brush built with A-Frame: https://github.c
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by
ngokevin
9y ago
A-Frame maintainer here! If you wanna check out what else the community has done, we do a weekly round-up. Lots of Google-based stuff this week: https://aframe.io/blog/awoa-77/
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ngokevin
9y ago
Lots of sites where you can drop a file in, get a link, and transfer P2P: https://www.justbeamit.com/ Somehow just not in the mainstream, integrating into browser should increase some awareness.
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ngokevin
9y ago
Every place has this feature already if you're on T-Mobile.
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A-Frame v0.6.0 Release – Links and Portals in VR
(aframe.io)
2 points
by
ngokevin
9y ago
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0 comments
507.
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by
ngokevin
9y ago
For other people's information, it will cut through Mexico, Texas (incl. Dallas), Arkansas, New York (Buffalo), Maine.
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ngokevin
10y ago
In one rare case of my project, there is a person that bombards every single one of the project's social channels daily (Facebook, multiple Slack channels, DMs) with the same question: "how do i do this? <link to some website&g
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ngokevin
10y ago
You can check out https://aframe.io for easy way to do WebVR content creation.
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ngokevin
10y ago
True, but the interaction pieces were still part of the format, and probably limited in power. Though I'm a bit too young to have been experienced that era, so I don't fully understand the comparisons. But I know today A-Frame has
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