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Yeah, WebVR is still very early, and VR has been all native so far. It would take a bit of time to catch into VR meetups. The 2D Web has lots of baggage from th
by ngokevin 9y ago
Yeah, WebVR is still very early, and VR has been all native so far. It would take a bit of time to catch into VR meetups. The 2D Web has lots of baggage from the 2D Web's performance related to the 2D layout engine.
Performance, while there are a few fixable issues with latency on the browser side, can be great on WebVR. WebGL has shown it can do quality 3D experiences as it's a wrapper on OpenGL.
The WebVR community itself though is pretty large. We maintain https://aframe.io https://aframe.io (a WebVR framework) which has thousands of people in the Slack channels, and plenty of help on Stack Overflow. I also think the Web is a more accessible route to get into VR since it's just HTML/JS in a file.
- zitterbewegung 9y agoYea I have been involved in the community a bit. I had an open ticket about having multiple aframe windows on one website and it was closed. I think I should have just had an aframe that was in the background that was not shown to the user instead . The idea was to show search results for objects that could be 3D printed.
- ngokevin 9y agoYeah, I remember! I think using I-Frames would have been best, or something like https://threejs.org/examples/#webgl_multiple_elements https://threejs.org/examples/#webgl_multiple_elements which uses one renderer but masks to make it seem like multiple scenes.