4 ms·
I don't think it would help WebVR (maybe in the future rendering DOM as textures, but it'd be limited to only 2D), but today WebVR applications goes through a d
by ngokevin 9y ago
I don't think it would help WebVR (maybe in the future rendering DOM as textures, but it'd be limited to only 2D), but today WebVR applications goes through a different pipeline, running purely on WebGL.
- mncharity 9y agoSome of us are running alternate WebVR stacks. :) On a Vive, playing with the 3D demo, it looks like I'm getting ~50 minimally-readable lines of text, with no motion, and no lens correction (integrated graphics). Should be ~80ish with corrected chromatic aberration. Which is pretty good for the low-angular-resolution and PenTile Vive. It's comparable to the usual hand-tuned pixel fonts rendered flat (part of that is PenTile pain).