Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
mikulas_florek
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
13 ms
·
91.
▲
by
mikulas_florek
10y ago
I do not think there is an engine which can be used to create game such as No Man's Sky without a lot of custom code. This is open source so it can be used as a base for such game.
92.
▲
by
mikulas_florek
10y ago
There is a lot of custom 3d game engines used even for commercial projects, I remember reading a survey where it was about 20-30%. Although companies do not opensource them since they see no value in it.
93.
▲
by
mikulas_florek
10y ago
I think importance of tooling is highly subjective, depends on your habits and workflow. Some people need to have an editor like Unity, others just want to create their whole game in code, e.g. www.randygaul.net/2017/02/24&#x
94.
▲
by
mikulas_florek
10y ago
It's hard to monetize projects like this, donate button is useless, maybe patreon.
95.
▲
by
mikulas_florek
10y ago
I consider that an advantage, simple things have their appeal. Unity without any 3rd party plugins is very basic, and a lot of these community engines are at the same level.
96.
▲
by
mikulas_florek
10y ago
Indeed, I only implemented OGL on Windows so I do not have to switch to Linux to implement some rendering feature/new shader. I do that mostly on Windows, because I am the most efficient there, and only test the result on Linux.
97.
▲
by
mikulas_florek
10y ago
Perfectly valid question. You are right, while there is a high chance that UE and Unity will be maintained, there is no guarantee. In any single person project, especially noncommercial, the chance it will not be maintained is much higher
98.
▲
by
mikulas_florek
10y ago
I'm using https://github.com/bkaradzic/bgfx for low-level rendering abstraction. IIRC in the engine there is no difference between opengl and d3d other than a projection matrix. On the outside there can be a diffe
99.
▲
by
mikulas_florek
10y ago
This is very true. Two hardest things which I implemented in Lumix Engine are prefabs and asset import and I'm not still 100% with any of it. But I guess there is not an ideal solution.
100.
▲
by
mikulas_florek
10y ago
They could, and I often did ask questions like that, it's a good way to remove any bias.
101.
▲
by
mikulas_florek
10y ago
You are right that UE/Unity/Lumberyard? is the way to go for 95% of users, but: * UE may have it's source code publicly available, but it's definitely not free (as freedom to do anything with it) * UE is very resource h
102.
▲
by
mikulas_florek
10y ago
> We interview people based on their passion for the craft What does that mean? > never use code tests or whiteboard tests > If they have a GitHub account So if they have no open source project, you hire them without seeing any cod
103.
▲
by
mikulas_florek
10y ago
Yes, binary release is not GPL. However the main advantage of open source engines for game developer is their source being opened so you can change it. I wished so many times I have access to Unity source in my dayjob. But in case of Xenko,
104.
▲
by
mikulas_florek
10y ago
http://www.indiedb.com/games/on-the-hunt
105.
▲
by
mikulas_florek
10y ago
Thanks. It's mostly one person project. There once was another programmer working on it but now it's just me and from time to time some people I do not know. FieldsGame is made by 3rd party developer, so I do not know in what stag
106.
▲
by
mikulas_florek
10y ago
They rewrote it a lot. However Ogre3D is just a rendering framework, not a full game engine.
107.
▲
by
mikulas_florek
10y ago
That compile-time concept is great. I've wanted C++ to have something like that for a long time. The only problem is that there is no way to debug this compile-time code the same way one can debug run-time code. If there is an error, i
108.
▲
by
mikulas_florek
10y ago
Xenko looks very professional, pity it's GPL.
109.
▲
by
mikulas_florek
10y ago
I started Lumix Engine years ago for fun and as a test bed for new ideas, which were later implemented in my dayjob. Now I am using it to make a game. I never intended to fill some gap on the market.
110.
▲
by
mikulas_florek
10y ago
See also http://atomicgameengine.com/ it's quite mature too.
111.
▲
by
mikulas_florek
10y ago
I once hired a senior programmer because of his perfect resume and it was one of the worst choices I made while hiring. He was probably a net loss for the company. What difference can be in CV of two people, who both have 15 years of experi
112.
▲
Show HN: Lumix Engine – Open source C++ 3D game engine
(github.com)
260 points
by
mikulas_florek
10y ago
|
117 comments
113.
▲
by
mikulas_florek
10y ago
Yes, I guess you are right in a way. One can become 10x game jam programmer simply by attending a lot of game jams, but be average in normal gamedev job. And Notch might be one of those 10x game jam programmers, I do not know his work in th
114.
▲
by
mikulas_florek
10y ago
"quite bad programmer" was a big overstatement, what I meant is that he is just not 10x, but only average. Or maybe he is, the whole 10x programmer is a blurry term. Sources: 1. you can watch him code on youtube, just search for
115.
▲
by
mikulas_florek
10y ago
I do not think Notch have more programming experience than thousands of other programmers in the industry. He worked on games professionally only for 9 years. Minecraft is not that technologically great, it's just a fun game to play an
116.
▲
by
mikulas_florek
10y ago
You are right, "quite bad programmer" is definitely an overstatement. I should have said average, or maybe a bit above average, but definitely not 10x.
117.
▲
by
mikulas_florek
10y ago
An analyst downgrades Tesla, and shares lost ~5% of their value == Tesla burning up money? A delay in production? That's your argument? All of these articles are complete, and proven bulls t.
118.
▲
by
mikulas_florek
10y ago
Notch is known to be quite a bad programmer. Or do you consider him to be 1000x better programmer just because he wrote something which earned billions? In that case he's probably 10x better programmer than Carmack