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megamarc
searching PlanetScale…
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by
megamarc
11y ago
Regarding SDL, I don't want to tie it to a specific OS or graphics library. It acts as a back-end renderer and it will work on any host environment capable of providing a 32-bit video surface where to draw. In fact the internal windowi
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megamarc
11y ago
The site is online again. It had an unexpected peak of traffic when I released the python wrapper and my ISP blocked the website. I upgraded to a paid plan (yes, I was hosting it with a free plan :) ) and no problem
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by
megamarc
11y ago
You're right. I use VS2005 because in my daylife job I work mainly with industrial Windows CE 6.0 projects, and Platform Builder is a VS2005-only tool (why, Microsoft?) so I'm somewhat forced to keep using this version. Just as th
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megamarc
11y ago
Of course, they're very powerful engines. But my goal is to provide true retro graphics, with scanline rendering and raster effects in its core. No other engine can do this because all engines (even the 2D-only ones) try to make use of
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by
megamarc
11y ago
1) I started releasing it as closed source because I don't have knowledge about open source management. I work in the corporate world for many years and I know how to manage private projects. At this moment I fear that if I release it
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megamarc
11y ago
You're quite right. Tilengine is designed to emulate the inner working of 2D VDPs, so it has all their features. I preffer to say "features" than limitations because it's a very different way of rendering graphics compar
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by
megamarc
11y ago
Hi guys, I'm the author of Tilengine, what a surprise to find a discussion about it here :) I'd like to answer all your comments so far