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You're quite right. Tilengine is designed to emulate the inner working of 2D VDPs, so it has all their features. I preffer to say "features" than limitations be
by megamarc 11y ago
You're quite right. Tilengine is designed to emulate the inner working of 2D VDPs, so it has all their features. I preffer to say "features" than limitations because it's a very different way of rendering graphics compared to modern GPUs. But obviously this kind of graphics are technically more limited, of course.
It's not a full game engine, only a graphics engine: it doesn't offer sound or any other feature that would be outside of a graphics chip.
It's not an emulator of a particular hardware either: it's based on their working principles but it's a fresh implementation from the ground up.