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malkia
searching PlanetScale…
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10 ms
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121.
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by
malkia
1y ago
This makes it now 4x more expensive to catch memory issues by having guard pages around...
122.
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by
malkia
1y ago
Game tools, and in-game dev menus tend to be high-information density too.
123.
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malkia
1y ago
Not sure about other US school districts, but LAUSD (Los Angeles) had this going for several weeks now - https://abc7.com/post/los-angeles-unified-school-district-ce...
124.
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by
malkia
1y ago
Sure, to all to their needs. In my case I want reproducible build, but to start I first want build that at least passes the same compiler flags around, and links same things no matter what the computer is (it can still be different when com
125.
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by
malkia
1y ago
https://loglog.games/blog/leaving-rust-gamedev/#hot-reloadin... Hot reloading! Iteration! A friend of mine wrote an article 25+ years ago about using C++ based scripting (compiles to C++). My friend is super smart
126.
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by
malkia
1y ago
still slow, even if it does multiple processes - lots of "discovery" that are only on your machine, or whatever the CI machine had in mind. Instead it should be - "You should expect this, that and that", and by nature of
127.
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by
malkia
1y ago
cmake uses configure, or configure-like too!
128.
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by
malkia
1y ago
"./configure" has always been the wrong thing for a very long long time. Also slow...
129.
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by
malkia
1y ago
Thanks! I should check it out!
130.
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by
malkia
1y ago
I didn't know much about Jai, and started reading it, and it really has (according to the article) some exciting features, but this caught my eye: "... Much like how object oriented programs carry around a this pointer all over th
131.
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by
malkia
2y ago
Coming from gamedev I was expecting it too for real multi-player RPGs, shooters, etc, or something fancy like simualtenous turn based gaming (which was done in the past).
132.
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by
malkia
2y ago
I've learned about them, staring endlessly at the luajit source code - for example (not the best example I can remember, but still) - https://github.com/LuaJIT/LuaJIT/blob/v2.1/src/lj_lex.h#L15
133.
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malkia
2y ago
It depends...
134.
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by
malkia
2y ago
What would be safer alternative? pwd # Then check something? pushd bin # rm -rf . Probably still with pitfalls
135.
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by
malkia
2y ago
Maybe asking stupid question, but would older versions of puppet be affected (like 6?). Also is there a site to check deps down to what maybe affected?
136.
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by
malkia
2y ago
How do you handle disk errors and file mapping? To give more context, if there is a disk error (logical, physical, etc.), an "fread" would simply return an error, it won't interfere with the rest. But with memory mapped files
137.
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by
malkia
2y ago
He and Elon are transparent as it gets.
138.
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by
malkia
2y ago
Is Rust (llvm?) supported on all platforms Linux targets?
139.
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by
malkia
2y ago
Real Hero! RIP Legend!
140.
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by
malkia
2y ago
hum - yeah - https://github.com/microsoft/windows-drivers-rs/issues/6
141.
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by
malkia
2y ago
Microsoft allows C++ in the kernel too, but what I'm wondering how SEH would be handled there. For example reading from user provided memory that maybe invalid, you need "__try/__catch" there. https://github.c
142.
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by
malkia
2y ago
I haven't looked into it, but going through the release notes for tlsGuards showed this - though not directly a bug report https://learn.microsoft.com/en-us/cpp/overview/cpp-conforman... and also the imp
143.
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by
malkia
2y ago
It used to be that .dlls loaded by the .exe on startup (e.g. implicitly listed there) would get their thread local vars correctly (TLS), but dlls loaded later (like /DELAYLOAD or through LoadLibrary) would not. (the workaround was to i
144.
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by
malkia
2y ago
I haven't fully dugged through the article, just skimmed over, looks like all good info all around. I'm also mostly familiar with Windows, and on Windows until recently (few years ago), dynamically loading (e.g. with "LoadLib
145.
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by
malkia
2y ago
recently learned that move semantics in C++ leave the moved-out object in this weird state... and this after almost 25+ years of using C/C++ - lol....
146.
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by
malkia
2y ago
Over the years I've tried both the google plugin, and now the BSP one. Mixed results. Almost always works on Linux/OSX, but my dominant platform is Windows. Yesterday tried it again (BSP one) with IDEA 21.5 EAP with nightly on the
147.
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by
malkia
2y ago
No, it won't. Especially when comes to CPU or GPU intensive tasks... and not only that...
148.
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by
malkia
2y ago
Thanks!!! I also saw your other post about C# - maybe one day JetBrains would change their mind! I'm trying latest IDEA (2025.1 EAP) and for the first time a bazel project that I have got parsed successfully (had to enable some old leg
149.
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by
malkia
2y ago
I think there was no C++ (ahem native) debugger in IDEA... but I'll check again, could be wrong really...
150.
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by
malkia
2y ago
I really like the trailing comma, where it's supported, for that it can drive the language formatter - e.g. with trailing comma typically each item on it's own line, otherwise not. I think Dart is doing this, and other languages.
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