4 ms·
Coming from gamedev I was expecting it too for real multi-player RPGs, shooters, etc, or something fancy like simualtenous turn based gaming (which was done in
by malkia 2y ago
Coming from gamedev I was expecting it too for real multi-player RPGs, shooters, etc, or something fancy like simualtenous turn based gaming (which was done in the past).
- cloutiertyler 2y agoDefinitely something we're looking to tackle in the near future. Lag-compensation, client-side prediction, and alternative transport layers are all in the works!
- riggsdk 2y agoHow would you deal with this common issue in many multiplayer shooters?: - I see someone sniping - I go behind a wall to safety - I still die From the enemy snipers perspective I was still in view when he shot. From my perspective I was not. Many game servers only roll back time to validate from the shooter's perspective. In this case you'd want some logic to perhaps negotiate a compromise - like only dealing half damage.