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lattalayta
searching PlanetScale…
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91.
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by
lattalayta
6y ago
Also, renderfarms are usually referred to "in cores", because it's usually heterogeneous hardware networked together over the years. You may have some brand new 96 core 512 GB RAM machines mixed in with some several year old
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lattalayta
6y ago
That is correct. It's pretty common for a technical artist to have a 24-32 core machine, with 128 GB of RAM, and a modern GPU. Not to mention that the entirety of the movie is stored on a NFS and can approach many hundreds of terabytes
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lattalayta
6y ago
Here's a kind of silly but accurate view of path tracing for animated features https://www.youtube.com/watch?v=frLwRLS_ZR0 Typically, most pathtracers use a technique called Monte Carlo Estimation, which means that th
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lattalayta
6y ago
I always liked the neon sign they have outside their current renderfarm https://www.slashfilm.com/cool-stuff-a-look-at-pixar-and-luc...
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lattalayta
6y ago
One potential difference is that the input data required to render a single frame of a high end animated or VFX movie might be several hundred gigabytes (even terabytes for heavy water simulations or hair) - caches, textures, geometry, anim
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lattalayta
6y ago
One way that animated feature films are different than VFX is schedules. Typically, an animated feature from Disney or Pixar will take 4-5 years from start to finish, and everything you see in the movie will need to be created and rendered
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lattalayta
6y ago
Pixar renders their movies with their commercially available software, Renderman. In the past they have partnered with Intel [1] and Nvidia [2] on optimizations I'd imagine another reason is that Pixar uses off-the-shelf Digital Conten
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lattalayta
6y ago
Thank you for the thoughtful response. I will look into Code for America
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lattalayta
6y ago
Are there any open-source projects you'd recommend helping out with?
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lattalayta
6y ago
For some reason, I find this GIF really relaxing. I have it bookmarked and match my breathing to it every once in awhile https://i.imgur.com/Huou7Gh.gif
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The Mandalorian: Creating the Razor Crest
(youtube.com)
3 points
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lattalayta
6y ago
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0 comments
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lattalayta
6y ago
Sounds great, thanks for the reply. If it's helpful at all, I find Procreate's interface to be very intuitive. I guess I like the thin persistent border around the canvas that has quick access to menus and information rather than
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lattalayta
6y ago
Very cool, I recently purchased an iPad pro and Pencil and was looking for something like this. I really like the idea of infinite canvas (a la PureRef) for organizing thoughts and references and making relationships between different types
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lattalayta
6y ago
I haven't looked through all of them, but I came across this website recently. https://learnxinyminutes.com/ I think it's more geared towards people who have experience in one language and want to get a quick cras
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lattalayta
6y ago
Ya, at first glance it seems easier to get to the sun, but due to orbital mechanics it's actually harder than it seems. Probes bound for deep-space destinations like Mars can piggyback off Earth’s momentum to fly faster. For a spacecr
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lattalayta
6y ago
At the moment, offline rendering is still massively parallel, but you run into memory limitations when trying to render on the GPU. High end VFX scenes using Renderman or Arnold can push up to 100 GB+ of memory and run for multiple hours on
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lattalayta
6y ago
I'm curious what kind of programs the author is writing (and not testing) here. A few years ago, I implemented tests in a Django website I manage on the side, and am around 90%+ "coverage". Since then, I've been able to
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lattalayta
6y ago
Not a book or article, but Adam Savage's TED talk comes to mind. I can't remember if he touches on the same topics in his book, but he often refers to it as the creative obsessive. https://www.ted.com/talks/ad
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lattalayta
6y ago
-- Indices start at 1 !! SO CRAZY! As of a few years ago, I use Lua regularly in my day job and this one still baffles me. In Lua, the first element in a list is index 1, rather than 0.
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lattalayta
6y ago
I got into programming via Macromedia Flash, which was then purchased by Adobe and integrated into Creative Suite. It was pretty empowering to be able to quickly draw graphics on the stage, animate them with tweening, and then have the abil
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lattalayta
6y ago
This video from Neil deGrasse Tyson comes to mind. He describes his experience growing up wanting to be a scientist and all of the resistance he received. https://rewire.news/videos/2014/05/01/neil-degras
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lattalayta
6y ago
I recently found out that that is referred to as the sneakernet, and is actually still a preferred way to transfer a lot of data. https://en.wikipedia.org/wiki/Sneakernet
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lattalayta
6y ago
Bloom is a standard effect in CGI and game dev to simulate the diffusion effect of really bright light sources that can be witnessed in real-world photography https://en.wikipedia.org/wiki/Bloom_(shader_effect)
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lattalayta
6y ago
Does anyone know of any company that is working on a conversational OS like as was seen in the movie Her (2013)?
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lattalayta
6y ago
For some reason, I find this GIF really relaxing. I have it bookmarked and match my breathing to it every once in awhile https://i.imgur.com/Huou7Gh.gif