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kkukshtel
searching PlanetScale…
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121.
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kkukshtel
2y ago
I will say that you definitely shouldn't start gamedev by making your own engine. To your point, you need to learn the language of game development to actually understand how game development works and is different from other fields of
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Interview with Arnold Rauers (Tintytouchtales) on mobile game architecture
(gamedatapodcast.com)
5 points
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kkukshtel
2y ago
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0 comments
123.
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kkukshtel
2y ago
I think maybe opposed to some of the other opinions here, making your own engine is much easier than you think and has a lot of potential upside. On a walk today I was thinking about something specific that I think is under-discussed. Yes p
124.
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kkukshtel
2y ago
Great to see this project continuing to progress!
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kkukshtel
2y ago
I think Unity just publicly figured out what has always been the case - there is no market for a game engine targeted to developers that want to make PC games. They all have no money, don't want to pay license fees, and are rarely succ
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kkukshtel
2y ago
An official proposal was just submitted for type unions: https://github.com/dotnet/csharplang/blob/18a527bcc1f0bdaf54...
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kkukshtel
2y ago
You're doing a bit of a logical fallacy here where you're framing the idea of "learned helplessness" as a bad thing intrinsic to the use of LLMs, but then backpedaling to suggest that writing itself is also learned helpl
128.
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kkukshtel
2y ago
Through this same lens, using Google is a form of learned helplessness.
129.
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kkukshtel
2y ago
Build cultural capital on being loud about how you're open source, vibes, and a cool podcast. Pivot aggressively and crumble to realistic business challenges when the core business model (code search) gets eaten by Github (their code s
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kkukshtel
2y ago
> Every single feature possible, with multiple variations of each of them I'd really push back against this - where do you see API duplication? IMO the C# team is _incredibly_ conservative with new language features and only add in
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kkukshtel
2y ago
Alias-ing any type was added in C# 12 - do you mean something more than this? https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/cs...
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kkukshtel
2y ago
Thank you! The project was a huge risk and I'm really thankful to the publisher (Modern Wolf) for believing in us enough to make it happen! At this point I just hope we're someone's favorite hidden gem :) And credit where cre
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kkukshtel
2y ago
Shooting my shot here: I developed a large-scale, 2D isometric tactical strategy game called Cantata: https://store.steampowered.com/app/690370/Cantata/ It's sort of like a 4X version of a smaller tactic
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kkukshtel
2y ago
> If i am scanning the negatives with a camera and light source and after inverting, a greenish mask is still present, as like in the first conversion example they give, a few tweaks of a few sliders in photo editing software is enough t
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kkukshtel
2y ago
Really excited for this proposal as it's been the main thing I have to apoligize for when extolling the values of C#. Outside of this it's hard to think of other major features C# lacks for a language. Additionally, excited to now
136.
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kkukshtel
2y ago
> This general area (image generation and graphical assets) seems to me to be the big long-term winner of current-generation AI I think it's easy to totally miss that LLMs are just being completely and quietly subsumed into a ton of
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kkukshtel
2y ago
> A bad hire might cost you 3 months salary 30,000 I think this sounds "correct" at first glance but really neglects the fact that there is onboarding and other team dynamics at play. Maybe if you are a giant org and can deal w
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kkukshtel
2y ago
For something similar but different, I highly recommend people check out Visidata: https://www.visidata.org/ It's saved my ass on multiple occasions for data wrangling and munging and highly recommend people use it in
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kkukshtel
2y ago
For anyone looking to dip their toes into Wargaming, I encourage you to look at GMT Game's output. They have a ton of games like this of varying levels of complexity. The best way to get started is to try to find a game around a theme
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kkukshtel
2y ago
For anyone else interested, I highly recommend reading through Rob Fitzpatrick's "Write Useful Books": https://www.amazon.com/Write-Useful-Books-recommendable-nonf... It isn't about technical books exact
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kkukshtel
2y ago
[deleted] - i was wrong!
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All of Hades 2's Lua files are editable on disk [video]
(youtube.com)
9 points
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kkukshtel
2y ago
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5 comments
143.
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kkukshtel
2y ago
30 years on and surprising how nothing has really changed from the model outlined here: https://thebaffler.com/salvos/the-problem-with-music
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kkukshtel
2y ago
I just downloaded this and ran it on my iPhone 15 Pro Max and the video quality is incredible. I had missed that Apple even added LOG support in the past, and the quality of color coming out of this thing is incredible. This is the first ti
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kkukshtel
2y ago
rip your api credits
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kkukshtel
2y ago
How did you find the business in the first place? Did you look at multiple options? etc.
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kkukshtel
2y ago
This and that open source 60fps e-ink display repo from a few days ago on HN makes me think we're about to see an explosion of new tech that is centered around eink type displays: https://github.com/Modos-Labs/Glid
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kkukshtel
2y ago
Like other commenter said would love to know about how to do this. I've had a similar idea for opening up a boardgame store but it's hard to find any public numbers about expected operating costs/expenses to know how to plan
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Thinking critically about GenAI in gamedev (and what it's good for)
(kylekukshtel.com)
3 points
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kkukshtel
2y ago
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0 comments
150.
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kkukshtel
2y ago
I'm very into the idea of using AI to change the types of games we make, but I think that "prompting the game to do stuff" is barking up the wrong tree. As the top comment says here, you can develop non-intelligent solutions
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