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I'm very into the idea of using AI to change the types of games we make, but I think that "prompting the game to do stuff" is barking up the wrong tree. As the
by kkukshtel 2y ago
I'm very into the idea of using AI to change the types of games we make, but I think that "prompting the game to do stuff" is barking up the wrong tree. As the top comment says here, you can develop non-intelligent solutions to do what is going on here in probably the same if not less time. This is more like "end of chain" AI work and doesn't center AI as necessary for the game itself. If anything this is using LLMs as a shortcut for keyboard shortcuts or something, which is fine, and likely necessary work to get to something new and interesting, but already makes the category error at the top of constraining what is possible based on the need to fit the LLM into the rules box.