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All of Hades 2's Lua files are editable on disk [video]
- rawling 2y agoAs were the original's https://www.reddit.com/r/HadesTheGame/comments/kwmhv1/script_editing_fun/ https://www.reddit.com/r/HadesTheGame/comments/kwmhv1/script...
- thebeardisred 2y agoAnd Lua has been used since the 90s in games. Some of it's earliest uses were introduced by Brett Mogilefsky (https://www.mobygames.com/person/1675/bret-mogilefsky/credits/ https://www.mobygames.com/person/1675/bret-mogilefsky/credit...), the lead programmer on Grim Fandango while at LucasArts. edit: He was pulled on stage impromptu at a GDC decades ago to introduce the concept which was how it grew legs.
- pie420 2y agonice to see a small studio seeing massive success and also resisting the urge to over-monetize and compromise quality. Takes a lot of discipline to say no tens of millions of dollars today
- ElCapitanMarkla 2y agoWhat do you mean when you say 'resisting the urge to over-monetize' in this context?
- jasomill 2y agoThe Lua source code and assets for Balatro[1] can be unzipped from its Windows executable. [1] https://en.wikipedia.org/wiki/Balatro_(video_game) https://en.wikipedia.org/wiki/Balatro_(video_game)