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kanetw
searching PlanetScale…
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151.
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kanetw
5y ago
Good idea. We have a listing in one of our blog posts, but I'll see if I can do a simulation. I think the best bet actually would be for me to just take a camera and do a through-the-lenses shot through both. Our current optical train
152.
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kanetw
5y ago
Not yet. It's planned to significantly improve the software, but we only have so much bandwidth right now. uOLEDs with waveguides (for AR) or pancake lenses (for VR) are... really complicated. Both systems currently do not offer the vi
153.
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kanetw
5y ago
No idea. It runs a normal Linux OS, so it should. But the compute pack's hardware on it is not intended for gaming at all, anyway. In tethered mode, I see no reason why it should interfere with the host OS.
154.
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kanetw
5y ago
Comfort is subjective, but here's things that all contribute to it: * Main heat generation is on the back of the head and pointed away from you * If it's still required, active airflow for the user in the front of the headset * We
155.
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kanetw
5y ago
In standalone mode, gaming will be pretty limited. It's an Iris Xe GPU that has its mouth full pushing 5k x 2.5k pixels at 90Hz, after all. In tethered mode, totally possible.
156.
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kanetw
5y ago
Hah, I feel that. We're approaching the Shadowrun timeline anyway; might as well add cyberdecks to the list.
157.
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kanetw
5y ago
Here's the thing. Let's say you want to work in VR: Case 1, you do it like Immersed. Virtual monitors that you can position in space. Great, but that's all you can do. I don't believe this will be a way to drive mass ado
158.
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kanetw
5y ago
I think that's an important point as well that we haven't communicated yet. Our software won't phone home. The cameras will have a kill switch. If we include a microphone, so will the mic.
159.
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kanetw
5y ago
No currently available headset has a 8 hour runtime. Our target is 3 hours.
160.
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kanetw
5y ago
No documentation yet, but I can give you an overview. We have two wide-angle RGB cameras mechanically locked to the users' PD. The cameras itself are around 2k x 2k at 90 fps. For the standalone mode, the data is pushed over a PCIe gen
161.
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kanetw
5y ago
We have a software product--we had it for ages. The hardware doesn't exist for it. That's why we're doing this. We're not doing this lightly. Hardware design is expensive, and risky, and low margin. But we want a cultura
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kanetw
5y ago
Also an important thing: our software is FOSS and our hardware/firmware will be as open as can be. So even if we can't provide support anymore for whatever reason, all the tools will be there.
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kanetw
5y ago
I understand your hesitation, but our specs are pretty top end. The headset itself will be comparable to a Varjo Aero in picture quality and there's a relatively beefy integrated, detachable x86 compute pack. And high-quality AR mode t
164.
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kanetw
5y ago
We're focusing on OpenXR/Monado as our backend, but it's quite likely we'll support SteamVR as well.
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kanetw
5y ago
An APU is on the table for future iterations :)
166.
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kanetw
5y ago
systemd doesn't work on WSL? Blessed Microsoft.
167.
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kanetw
5y ago
This is actually tractable, if difficult. There's a handful of different approaches, for example having varifocal lenses and you adjust the focus depending on where you gaze.
168.
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kanetw
5y ago
With our current lead times, basically a year from now.
169.
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kanetw
5y ago
> I use reading glasses. Would I need to wear them inside the headset? Depends. We're planning a diopter adjustment (either as baseline or as a stretch goal), which might be sufficient. Alternately, there's enough space in the
170.
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kanetw
5y ago
We could make a blog post about it. I feel like a lot of it is going to be super technical for most people, though. Here's what I can answer off the top of my head. Centroid separation for lateral color is roughly 0mm for 0-30 degrees
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kanetw
5y ago
Iris Xe is higher performance, about 50% more in FLOPs than the Adreno 650. Don't have data on power consumption separate from the CPU, though.
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kanetw
5y ago
> How generalizable is this? All the software is or will be open source, so much more than any other headset on the market. Ideally the FPGA code would be open source to, but I don't know if that's possible with licensed IPs &g
173.
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kanetw
5y ago
Interesting. I wonder why the googled numbers were so high then. I'll take a look sometimes; wireless streaming would be cool.
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kanetw
5y ago
Could be doable, and might be something we investigate in future iterations. I don't think it's worth it for this one, though.
175.
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kanetw
5y ago
That's why we offer a tethered option, and why the compute unit is detachable and dockable.
176.
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kanetw
5y ago
Likely a stretch goal. But if we notice that it's a big usability deal as opposed to glasses/prescription lenses, we'll put it in the baseline.
177.
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kanetw
5y ago
I don't consider ARM better unless you have billions to spend on custom silicon like Apple. The power consumption is inline with any other ultra-low-power x86 (~15W TDP for the CPU). That's pretty comparable to a Snapdragon XR2 wi
178.
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kanetw
5y ago
All the heavy stuff (compute pack) is in the back :) We're considering offering a belt clip option, but I'm not sure it's worth it overall.
179.
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kanetw
5y ago
The module will be easily removable so you can put in a dock. It basically slots into a receptacle in the back of your head.
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kanetw
5y ago
Every USB-C port will be a PD sink and source, and we plan for replacement parts/schematics to be easily available so any repair shop or competent person can do a repair. We're thinking about a separable battery for the V2. V1, to
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