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kanetw
searching PlanetScale…
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19 ms
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181.
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kanetw
5y ago
Unfortunately still not high enough for low-compressed (DSC 3:1 ~= 9.2Gbit/s) or uncompressed video (~= 27.5Gbit/s) at least at our resolution. But might be viable for lower-res displays.
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kanetw
5y ago
No other headset except the Varjo Aero use this technology, and only the high-end Varjos have a focal view display (1920x1920 in the central 27 degrees). Rest is basically uniform throughout. We use the peak PPD for the Aero.
183.
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kanetw
5y ago
About +-15 degrees. This accounts for 86% of saccades. I need to confirm how sharply it drops after that, but in any case it should be above 20 PPD +-(15 to 30) degrees and above 12 PPD for +-(30 to 50) degrees.
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kanetw
5y ago
Yeah, the only way this is remotely feasible without massive latency and compression is a 802.11ay link, if it works when you're moving around. And since it's mmWave you'd need a base station in every room and 100Gbit etherne
185.
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kanetw
5y ago
Yes, exactly. We want people to just put on a headset and use it, instead of having to boot Linux and plug everything in. God knows it's a pain when I'm developing with a tethered headset.
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kanetw
5y ago
Latency and bandwidth. We push about 3.4 GByte/s (or 27.5Gbit/s) to our displays. Even a 26Gbit/s DP1.4a HBR3 link needs display stream compression for that. So a wireless link will absolutely need strong compression. H.265 c
187.
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kanetw
5y ago
$1999 for the tethered version, which is in line with other upper-end headsets like the Varjo Aero (and that one doesn't have AR passthrough)
188.
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kanetw
5y ago
The computer is on the back of your head. We target a weight of about 800g* balanced evenly, so it shouldn't be more straining than an Index * Preliminary number, might change as we make tradeoffs of battery life vs thermal solution vs
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kanetw
5y ago
We use variable magnification for the lenses. That is, the foveal region has a higher PPD and the periphery has a lower PPD. As your eyes follow the same pattern (your fovea has a high resolution, everything else drops off sharply), it'
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kanetw
5y ago
I'll talk with George about introducing a refund policy. In fact I'm pretty sure we had it in the original drafts for the webshop, but since we moved to Kickstarter funding we haven't thought about that yet.
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kanetw
5y ago
To give a comparison, 35 PPD is equivalent to a 1080p screen 60cm away from you. So the resolution is basically there, but what about latency? Output-to-photon is as direct as possible (NUC Displayport -> DP-to-MIPI -> Displays), so t
192.
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kanetw
5y ago
I'm experimenting with mmWave RADAR to get depth mapping without the idiosyncrasies of stereo RGB cameras. Especially in wildly varying environments I think that's the way to go over traditional camera-based SLAM. But if it turns
193.
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kanetw
5y ago
The heat should be fairly manageable. Most of the front side components are low-power and we'll be managing the climate in the face part so you don't get sweaty due to low circulation. The compute pack will be at the back of your
194.
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kanetw
5y ago
It will be. We'll be demoing the AR mode in our Kickstarter ad, but basically the entire background will be replaced by passthrough. No depth mapping yet, so it'll only be in the background, but first things first.
195.
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kanetw
5y ago
Several reasons: * Square displays are what's readily available in the VR form factor (2-3" diagonal) * Rectangular displays will murder your minimum IPD, which kills accessibility for a lot of users * Reducing the size/incre
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kanetw
5y ago
We put in a lot of effort into the optics and we use variable magnification tech to get the most out of our displays (i.e. there's more pixels per degree in the foveal region, and less in the periphery where you can't see them any
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kanetw
5y ago
We don't promote the weight because we aren't yet at the stage of integration where we can promote it at. However, you can expect it to be around 800g front+back combined, so around the same as an Index. In our experience, a balan
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kanetw
5y ago
I guess it depends? I bought my P14s at basically MSRP and it didn't drop much. The X1 Carbon did drop a lot, though. We might adjust it to be "$2k current price, $3.4k MSRP" though.
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kanetw
5y ago
It is removable. In fact, we plan to have it dockable so you can use it separately and reuse it for e.g. homeserver purposes when the hardware gets older.
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kanetw
5y ago
> Looking at the details of the article I still can't see what the breakout feature is that keeps me from just getting an Oculus Quest and using the Immersed app to do basically the same thing. The biggest "negative" the a
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kanetw
5y ago
Even if you reduce it to it's sale price it's favorable. It's not like we aren't on "sale" either via Kickstarter discounts.
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kanetw
5y ago
There will be a tethered version priced at $2k without the builtin PC. Cameras are gonna be included, though.
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kanetw
5y ago
What platform do you consider the right one?
204.
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kanetw
5y ago
You don't need to touch type, since AR passthrough is available. And a mouse is supported as well (probably the best method of pointer input; hands are too unreliable and tiring for continuous movements). Eye tracking might be a mouse
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kanetw
5y ago
M/KB for 2D windows with AR passthrough should handle it I think. I'll think about some solution for people that want AR passthrough turned off.
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kanetw
5y ago
- We plan to do the MP in Germany or the US, so most doesn't apply. Especially for a first product I do not want to have to deal with a language/culture barrier on top of everything else. - Yep, we have the mold costs factored int
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kanetw
5y ago
It's accounted for. Eye rotation is not very severe; 86% of saccades are within 15 degrees.
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kanetw
5y ago
The displays are a semicustom Sharp part.
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kanetw
5y ago
That's exactly what we do to achieve our 36 PPD figure.
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kanetw
5y ago
Outside and dark environments, primarily. A stereo RGB camera approach isn't satisfactory when the conditions are less than ideal. I've also talked with people working in the space and they mentioned that a custom-integrated SLAM
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