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kanetw
searching PlanetScale…
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13 ms
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91.
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by
kanetw
5y ago
Communicating with the outside world, basically. DND signs, pixel-y eyes, etc.
92.
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kanetw
5y ago
The hand tracking is Ultraleap's assuming they actually deliver the Linux software at some point in the next few months. We're considering backups like using mmWave RADAR. It shouldn't be too intensive (at least not noticeabl
93.
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kanetw
5y ago
Correct, although you'll need to make sure the login/boot process works without an external display.
94.
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kanetw
5y ago
Battery life isn't in the specs yet because it's TBD. We're targeting 3 hours, but that's not a final number and might change if we notice that it's too heavy or we still have usable mass budget etc.
95.
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by
kanetw
5y ago
Huh. That's not how I take them off, but I'm also mindful about optics damage. Some kind of shutter is a bit hard to do due to space constraints, but I'll see what can be done.
96.
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kanetw
5y ago
It gets toasty but we're including this in the thermal solution-- compute pack on the back of your head separate from the rest of the headset, airflow going away from your head, maybe even additional insulation if there's too much
97.
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by
kanetw
5y ago
You can go a fair bit smaller, but the primary size driver is the optics. Pancake lenses, which combine refraction with reflection, allow the depth to be much smaller while having similar optical power. However they cause image artifacts an
98.
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kanetw
5y ago
I like the concept of the Framework, and we're similarly big on being open/repairable/etc.
99.
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kanetw
5y ago
We do have a lot of considerations for latency. Early footage is well, early. Head/room tracking is being worked on, but I'll keep people updated with results. AR latency... we're basically just brute forcing it. >90 FPS c
100.
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kanetw
5y ago
Yeah, unfortunately that's the annoying thing with preorder products. A fully integrated unit that would be representative of a final device will take a while for sure. My timeline is roughly 2 months for a reviewable VR-only unit, ano
101.
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kanetw
5y ago
Head tracking (positional) is 6DOF. Got lost in some editing, I'll re-add it.
102.
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kanetw
5y ago
The NUC is actually a bit subsidized compared to the tethered version.
103.
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kanetw
5y ago
We haven't finalized on the mmWave yet, but there's standards for human body exposure that we will of course meet. IEC 62311, ICNIRP guidelines, and so on. The mmWave transmitter is directional, and the basic restrictions for loca
104.
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kanetw
5y ago
Nice! Fair warning, you'll probably have reduced AR mode fidelity in tethered mode unless you have a Thunderbolt/PCIe link. Our compute pack uses a PCIe Gen3 x4 link to the front FPGA to get uncompressed image data (compression is
105.
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by
kanetw
5y ago
Funny anecdote, we had no AR mode planned originally. Both me and George were completely fine without looking at the keyboard, so it didn't occur to us. Then our ME demo'd the software and couldn't type. We went "oh, fuc
106.
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kanetw
5y ago
We have a LED display baseline in the founders edition, and it might trickle down into the base edition if we have enough sales. Definitely something we thought about in terms of expressiveness.
107.
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kanetw
5y ago
Yeah, I've been trying to find solutions with George as to how to highlight we're a VR computer better. Getting the messaging right is tricky.
108.
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kanetw
5y ago
Godot was mostly chosen for expedience and hackability. With e.g. StardustXR existing now, it's not impossible we'll do something new down the line. Curved panels etc are doable. We primarily use Haskell as a "scripting"
109.
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kanetw
5y ago
Absolutely. I think that proposition was incredibly clear back when they used to offer Oculus for Business, which was like $800-900? Now they don't even offer that.
110.
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kanetw
5y ago
Also, I generally try to limit third party stuff because it's just super annoying. Never mind that I use uMatrix and having to enable 20 different hosts makes me cranky. About the only third party thing we have is an invoicing app I in
111.
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by
kanetw
5y ago
Maybe? Do other headsets work on the MBP? There's nothing blocking it, but it's not primary compatibility target. That being said, everything will be open source, so it shouldn't be too difficult to add it in if we don'
112.
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kanetw
5y ago
We might end up adding a third strap. More info on that in the upcoming 2-3 months. Weight is still being worked on. Our target is 800g, but that might change depending on what tradeoffs we want to make or what comfort testing tells us.
113.
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kanetw
5y ago
I'll relay it to George. Thanks for the feedback, this kind of thing is always what falls through the cracks when you write sales copy.
114.
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kanetw
5y ago
Yeah, pretty much. I think you can mitigate it a bit with clever tricks, but it's a lot of extra effort we'd rather not deal with this early on. Also, bandwidth is the big blocker. Compression adds latency and reduces quality, and
115.
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kanetw
5y ago
Thank you! It was pretty exciting seeing your name on the order list. I guess it comes with the territory of selling a product that eventually you see a name that you recognize :)
116.
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kanetw
5y ago
Thanks. This is exactly why we're making our own device--we even talked to Varjo, but no interest in Linux compat. The problem with getting Simula VR (Simula One will be compatible) to run is the lack of a WM API. Your best bet in tha
117.
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kanetw
5y ago
You do. We sell a tethered edition that's just the headset.
118.
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kanetw
5y ago
Basically everything is modular. It's a huge design boon to be able to split things up and it comes naturally with reparability and to some extent upgradability. About the only thing I would be careful about replacing (but we'll s
119.
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by
kanetw
5y ago
I'm the other co-founder. Yes, about as easy as opening a laptop. Unscrew some screws, lift a cover, install a new M.2 SSD or whatever. This is a picture of the "standard" assembly: https://i.kane.cx/NFIpf4 -
120.
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by
kanetw
5y ago
You shouldn't take it off outdoors with the lenses pointing at the sun, no. Ambient light will be fine. Also don't stare at the sun with the cameras. Although if you do, they'll be replaceable.
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