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kanetw
searching PlanetScale…
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121.
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kanetw
5y ago
We're aware of the micro OLEDs, but they're not able to provide the picture quality we desire (at least within a reasonable R&D budget). uOLEDs force pancake lenses, which have issues with transmission and ghost images. The Ly
122.
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kanetw
5y ago
The modules are available from Intel. You're locked into some of our custom components, true. But this is miles better than anything else on the market. The friction is both what we experienced as part of adoption and in my personal ex
123.
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kanetw
5y ago
Yeah, discussing this rn but it's likely.
124.
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kanetw
5y ago
That would be so, so cool. I don't see this happening for a while unless a CAD vendor works with us but definitely where I see this tech.
125.
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kanetw
5y ago
Yep, and with our headset we'll have full background replacement. We've tested it internally with two off the shelf cameras but it's not public yet.
126.
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kanetw
5y ago
It doesn't make upgrading impossible. The compute pack is detachable, replacable, and can even function independently. The benefit is pretty crucial: friction. If you have a tethered VR headset, the amount of work you need to do to set
127.
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kanetw
5y ago
Talking with Reloptix right now about the details. We definitely need to put it more prominently somewhere (god, marketing is hard)
128.
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kanetw
5y ago
Thank you!
129.
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kanetw
5y ago
The blurry edges is both an optics and display resolution issue, and also potentially a fit adjustment thing. Our optics are currently in prototype production but we'll have the first units in a few weeks. Can post some through the len
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kanetw
5y ago
100k? 2k should be doable without compromising on the specs.
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kanetw
5y ago
In the region of 2 meters or so? Going off memory here, but something like that.
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kanetw
5y ago
It's a set of standard components with some custom stuff: * Intel NUC Compute Element (CPU+RAM) * Custom heatsink/case * Custom carrier board for the compute element * M.2 NVMe SSD * Battery is still ongoing, but it'll most l
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kanetw
5y ago
1. Correct. We want users to be able to buy a new HMD and plug in their old compute pack, or a new compute pack and plug it into their old HMD. The compute pack itself is also upgradable (we're based off Intel's NUC Compute Elemen
134.
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kanetw
5y ago
Nice! We're big on being compatible with as many people as reasonably possible, as we've been annoyed by that in other headsets in the past. * Technically, there's another +-2mm of allowable eye center x/y/z movemen
135.
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kanetw
5y ago
Yes, I'm the other co-founder (David)
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kanetw
5y ago
Xpra might be able to do it.
137.
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kanetw
5y ago
Yes: 1. We have up to 17mm of space for glasses for casual use 2. We're going to be compatible with prescription lens inserts out of the box, e.g. Reloptix. 3. It's possible that we'll include diopter adjustment as well
138.
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kanetw
5y ago
We were discussing a way to flip up the headset a while ago. I'm not sure if we have the resources to put it in right now, but it would be cool.
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kanetw
5y ago
We don't publish the weight officially yet since we're not that far along the development cycle yet. Our target is 800g, but we need to find a good balance between battery life, thermal solution, and weight.
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kanetw
5y ago
We'll be able to have reviewable prototype units in a few months. Depending on how many critical components (displays, primarily) we have we might be able to set up some way to test it for non-reviewers.
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kanetw
5y ago
Several reasons: 1. You need a dedicated PC for this, or the friction of having to set everything up will lead to you never using it. 2. VR on Linux is a compatibility nightmare . Focusing on one configuration as our baseline makes things
142.
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kanetw
5y ago
Good idea. We're mostly working off experiences with other headsets and e.g. bike helmets here, but having harder data would be good.
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kanetw
5y ago
It's hard to make any guarantees when we're still this early, but I'd say assuming we survive this launch, we'll be able to honor our warranty. We're going to add a two-year warranty to the terms. Of course, it'
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kanetw
5y ago
Sure, you can use Parsec or something, but you'll only get an Immersed-style "virtual desktop". Having full separate window transmission would be more difficult/impossible for non-Linux targets.
145.
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kanetw
5y ago
We have a headset-only version priced at $2k. This is roughly comparable to other higher end headsets on the market and includes AR cameras
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kanetw
5y ago
The software side does; there's videos of George working on Simula in Simula. Trickier for the EE/ME side as it's all Windows.
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kanetw
5y ago
We're using Shopify and it's up on my end. Looks like George somehow added a www. -- the URL is https://shop.simulavr.com
148.
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kanetw
5y ago
Yeah, we're working on it. Supporting embedded XR content is a major target.
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kanetw
5y ago
Consumer lenses, definitely. But with higher end lenses like in our headset or Varjo, XTAL, etc. there are very little image errors.
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kanetw
5y ago
The standalone is going to be usable tethered. The compute unit will be usable as a separate device, as well.
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