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jvrossb
searching PlanetScale…
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91.
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by
jvrossb
14y ago
Where did you emigrate to?
92.
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by
jvrossb
14y ago
Is it possible to craft a course that assumed that students would collaborate/copy from each other and the internet while completing any take home assignment (so homework and projects but not in-class tests), allow for it explicitly, and st
93.
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jvrossb
14y ago
Are you sure it's the same public? You're making it sound like the same people who were once for it swung against it.
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MakeGamesWithUs (YC W12) challenges MIT students in game development competition
(pandodaily.com)
20 points
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jvrossb
14y ago
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0 comments
95.
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jvrossb
14y ago
Cross-promo is actually one of the draws of publishing with us. We already have a larger network than most indie devs will be able to build (10 games and counting) and they all cross-promote each other. When you publish with us you get expo
96.
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jvrossb
14y ago
Agreed on the art - iStock art isn't going to cut it. We just tweaked the terms to accomodate folks like you - we're going to keep track of our actual art costs and deduct that instead of a fixed $1000. So if you provided all the art there
97.
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jvrossb
14y ago
We just tweaked the terms slightly - we're going to keep track of our actual art costs (which tend to come in at $1000 but may be lower especially if you game has a bunch of art) and deduct that. So if the art cost say $750, we take the fir
98.
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jvrossb
14y ago
If a game is paid, we will switch it to free for a day or two during which the installs will be driven. This is a common promotional tactic (see freeappaday.com and others). If the game is free then we'll just drive the installs when the de
99.
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jvrossb
14y ago
Gotcha.
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jvrossb
14y ago
I feel like you may be right for the wrong reasons. "Any software that is desirable on its own will be sought out on its own." is the prelude to many a failed software project. People say the same thing about films, games, apps, etc... and
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jvrossb
14y ago
Your interpretation of the rules is correct. You do have to publish through us to count as an entry. On the rev share split: if a user spends $99c on your app, Apple takes 29c, we take 20c (70% post-Apple), and you are left with 50c which i
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jvrossb
14y ago
We buy ads in a trackable way and run them until we can prove to you that we were responsible for driving N thousand people to download your app.
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Make an awesome iOS game and enter to win a trip to Palo Alto
(makegameswith.us)
31 points
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jvrossb
14y ago
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18 comments
104.
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jvrossb
14y ago
Sujay is a good friend and top knotch guy. Developer Auction is lucky to have him.
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jvrossb
14y ago
Cool! If you want to chat about it shoot me an email at jeremy@makegameswith.us. Also happy to hop on the phone or Skype if you want to bounce ideas off someone or if you have any further questions you want to ask about what we do.
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jvrossb
14y ago
We don't take any ownership of your IP. If you strip out our characters, art, music, sdk, you can do whatever you want with what's left. If you stick with us we want it to be because we're doing a good job as a publisher, not because we've
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jvrossb
14y ago
Yep. iOS only at the moment.
108.
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jvrossb
14y ago
But it is... up front ;)
109.
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jvrossb
14y ago
Yup, we end up taking the hit on art/promotion/other costs. So far the best screening process has been motivation. We haven't yet encountered someone who was motivated enough to finish a game with us and whose game was poor enough we didn't
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jvrossb
14y ago
Definitely the plan at some point. What kind of terms would you like to see offered?
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jvrossb
14y ago
Well most such games go on to add in-app purchases. If you never did, we certainly wouldn't force you to. In that case there would indeed never be any payment to us.
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jvrossb
14y ago
I understand - what kind of licensing terms would you find acceptable?
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jvrossb
14y ago
Good advice, we're going to try and do the same.
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jvrossb
14y ago
Yup :) In fact almost all turn based multiplayer games that succeed are free.
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jvrossb
14y ago
Good to know! What kind of deal would you like to see offered? Do you need the extra services we provide - art, music, code help, promotion?
116.
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jvrossb
14y ago
The people we work with generally don't have $1000 up front and one of their main draws in publishing with us is that they have no other way of getting art/music. For those who have art already we shift that fixed cost towards promotion. Do
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jvrossb
14y ago
We are working on allowing folks to use it without publishing through us. What kind of pricing model would you like to see? Here's why you want to use it: -It's so easy to use a couple high school students build a social game with it that's
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jvrossb
14y ago
Just to confirm you mean the makegameswith.us/sdk page and not the makegameswith.us home page?
119.
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jvrossb
14y ago
The product is so awesome customers can't have it! I bet they sold a lot of Hoppers today...
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jvrossb
14y ago
There's a whole series of them now actually. 6.470 is a web programming competition, 6.570 is an Android App competition, and we (MakeGamesWithUs YCW12) are helping set up 6.670, an iPhone game programming competition. I'll be giving the fi
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