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The people we work with generally don't have $1000 up front and one of their main draws in publishing with us is that they have no other way of getting art/musi
by jvrossb 14y ago
The people we work with generally don't have $1000 up front and one of their main draws in publishing with us is that they have no other way of getting art/music. For those who have art already we shift that fixed cost towards promotion. Don't forget that we also offer code-level support to a lot of our devs and do extra stuff for them like optimize their OpenGraph actions. It ends up being a really good deal.
I should also point out that by using the SDK you can make three games in the time it would have taken you to make one. The Ghost template game was built and pushed to the App Store in the span of a few days.
- 6thSigma 14y agoGotcha. It is an interesting business plan for sure. I think if you guys can figure out how to allow devs to use the SDK under their own brand it will be awesome.
- jvrossb 14y agoDefinitely the plan at some point. What kind of terms would you like to see offered?
- RobotCaleb 14y agoFree. :P
- jvrossb 14y agoBut it is... up front ;)
- anigbrowl 14y agoThat's a good call IMHO. I find this intriguing but I wouldn't know where to start to get the art work and wouldn't want to throw down $1000 just to find out whether my idea appealed to the marketplace.