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joeyspacerocks
searching PlanetScale…
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PICO-8 posts an Advent calendar of browser mini-games all month
(google.co.uk)
1 points
by
joeyspacerocks
8y ago
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0 comments
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by
joeyspacerocks
10y ago
The next game is called Spooky Pooky and is a 2D metroidvania platformer. No, seriously. "Horatio Bones is a curious lad. Working late one night at the Nefarious Science Corporation he strays into a deserted sector and unwittingly trig
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by
joeyspacerocks
10y ago
I generally try and have tasks of different types available for different moods (eg bug fixes, graphics work, marketing, etc). It's important for me to keep the momentum going though and even finishing a small thing is better than noth
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by
joeyspacerocks
10y ago
Hi - author of the post here. Just a quick note - don't believe a word of this. I wrote it in 2013 and am now 3 years into the dev of the next game. It's lies, all lies :) actually it's probably solid advice - the hard bit tu
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Jeff Minter “beyond disgusted” with Atari over TxK block
(eurogamer.net)
5 points
by
joeyspacerocks
12y ago
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2 comments
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How to make games the hard way
(fistfulofsquid.com)
1 points
by
joeyspacerocks
12y ago
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0 comments
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How to make games the hard way
(pixelated.postagon.com)
1 points
by
joeyspacerocks
12y ago
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0 comments
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by
joeyspacerocks
12y ago
Thank you for your comments! Yes, that's the crux of it - you need a hook or something to nudge people into giving cash for it. I also suspect that I haven't done myself any favours with the trailer or the app icon. Still, onwards
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I've written a game Now what?
(pixelated.postagon.com)
1 points
by
joeyspacerocks
12y ago
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2 comments
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by
joeyspacerocks
13y ago
Yes, ship it! I ended up shipping without Game Center integration and added it in the next version a few months later. It can be done!
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by
joeyspacerocks
13y ago
Absolutely agree. As a developer you need to have frank talk with yourself both before and during development to figure out exactly what the motivation is. Are you writing a game to sell? Or are you writing a game for the fun of writing a g
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How to write a 48-hour game in just 2 years
(pixelated.postagon.com)
119 points
by
joeyspacerocks
13y ago
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33 comments
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by
joeyspacerocks
13y ago
I did a similar thing. Only it took 2 years. http://pixelated.postagon.com/5g437329d I win!