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Hi - author of the post here. Just a quick note - don't believe a word of this. I wrote it in 2013 and am now 3 years into the dev of the next game. It's lies,
by joeyspacerocks 10y ago
Hi - author of the post here. Just a quick note - don't believe a word of this. I wrote it in 2013 and am now 3 years into the dev of the next game.
It's lies, all lies :) actually it's probably solid advice - the hard bit turns out to be following it.
The missing piece of advice turned out to be - "stay disciplined" ...
- mapmap 10y agoThank you for this. Could you go into more detail on your time slicing strategy? I'd love to learn how to effectively do knowledge work in short chunks with frequent interruptions.
- joeyspacerocks 10y agoI generally try and have tasks of different types available for different moods (eg bug fixes, graphics work, marketing, etc). It's important for me to keep the momentum going though and even finishing a small thing is better than nothing. Some things just require more time/thought though, so sometimes I have to shelve things and tackle them when I have more time. Sometimes all I get done in 30 minutes is to make a decision about how to do something - this is still progress and feeds into the next spot.
- Jyaif 10y agoWhat's your next game about?
- joeyspacerocks 10y agoThe next game is called Spooky Pooky and is a 2D metroidvania platformer. No, seriously. "Horatio Bones is a curious lad. Working late one night at the Nefarious Science Corporation he strays into a deserted sector and unwittingly triggers ... The Machine. The Machine strips Horatio of his fluids and organs ~ he finds himself reduced to a living skeleton trapped in a specimen jar! The horror! Thus begins the longest night of Horatio's life as he travels through a dangerous and bizarre world in search of Restoration." Like QB1-0 this is also being written in C + OpenGL, although because I'm now aiming at PC/Mac/Linux and iOS I'm using SFML to give me an OpenGL context and for Audio + controller input. More info at http://fistfulofsquid.com http://fistfulofsquid.com and there's a devlog at https://forums.tigsource.com/index.php?topic=42130 https://forums.tigsource.com/index.php?topic=42130 with loads of techy details.