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joeld42
searching PlanetScale…
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91.
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joeld42
5y ago
Start with 10 million and do a startup.
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joeld42
5y ago
Better to increase a little every year then to shock people with a big increase after a while. Also you can do it nicely, "hey, I'm raising my prices but since you are a good customer I'll give you the old price for the next
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joeld42
5y ago
SEEKING WORK SF Bay Area or remote iOS(ObjC+Swift+Metal)/Unity/C++ development, mostly on iOS but some PC/console experience. Lots of experience with graphics and games, but I enjoy working on UI, pipeline and tools as well.
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joeld42
5y ago
Double Fine released a really fun game where you have to hack the underlying code to solve the puzzles. It's a good introduction to programming. https://www.doublefine.com/games/hack-n-slash After that, I'd p
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joeld42
5y ago
Thanks for sharing this! I've been struggling with time tracking, I use a phone app but it doesn't really fit my habits anymore, especially now that I'm doing work on desktop and not mobile. This looks like exactly what I
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joeld42
5y ago
I use Affinity's apps and sometimes Krita, and Procreate on iPad for drawing. I haven't been able to completely switch off of photoshop yet, not because of features just because I am so used to the workflow for a lot of things, bu
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joeld42
5y ago
Look into the 64k demoscene, lots of tricks and tips that still work today.
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joeld42
5y ago
I've been using this for a couple months now and really enjoying it. Here's a couple of things I've built with it: Gummi Bridges, a game for the LDJAM game jam https://ldjam.com/events/ludum-dare/49&
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joeld42
5y ago
I love IMGUIs but you have to be careful with the to get them to play nice with the event loop. If you're using it for a game where you're drawing every frame anyways, they're great. But for something that the user might keep
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joeld42
5y ago
It depends. I've built a lot of these. The best approach is to keep the UI very lightweight and just build it using native controls for each platform. Keep all the application logic in a common library and just rewrite the parts that a
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joeld42
5y ago
This is a good start: https://distill.pub/2017/feature-visualization/
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joeld42
6y ago
I’m using this for a game, it’s working great. Takes some getting used to the layout model, and if you need complicated layout (I don’t), particularly more than one column of widgets, you probably don’t want to use the built in layout (the
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joeld42
6y ago
I've found in every job I've had the best results were from being good at mixing c++ code with other stuff. I know how to work with a lot of languages, but am not really an expert in any of them except C/cpp. Some examples: i
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joeld42
7y ago
I have a tendency to do this sometimes. For me it helps to reframe the problem to a target spec. For example if I was making a 2D game I might get carried away with batching and atlasing things until I could draw tens of thousands of sprite
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joeld42
7y ago
One thing that really helped for me was "walking to work", I would walk to a coffee shop a few blocks away and then back home and go straight to my office. It really helped having a clear routine to delineate working time from hom
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joeld42
7y ago
I did a demo to a younger classroom that was a big hit. I took a simple platforming example video game, had them draw characters and enemies and stuff on a whiteboard, then took a picture with my phone and dropped them into the game. The mo
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joeld42
8y ago
Just because everything else is worse, doesn't mean visual studio couldn't be better. I've been watching the development of this, here's their main points: It's slow. Stepping through code and updating watches can t
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joeld42
8y ago
It's not just you. CSS is bad.
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joeld42
8y ago
Trello can have checkboxes on the cards (like for subtasks), but in the overview it summarizes them like "2/5 checked". It would be nice if it listed the whole checklist at least for short lists.
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joeld42
8y ago
It's not so much different compilers, I don't remember the specifics, but at the time the impression I got was that each one had a very different standard library, so it would be hard to move from one to another. Maybe that's
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joeld42
8y ago
This is literally what stopped me from learning D a few years ago. I started reading about it, got intrigued, did some tutorial-style stuff, decided to try it on a real project, and then realize that meant having to figure out which toolcha
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joeld42
8y ago
Email companies looking for iOS full-time employees (not recruiters) and ask them if they would consider contractors. You'll need to have a pretty solid and impressive portfolio and be able to work independently to get that kind of rat
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joeld42
8y ago
I've been maybe not the last but one of the last handful quite a few times. If you don't believe in the company or don't like working with the people there, there's no reason to stay. If you like being there, and you thi
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joeld42
8y ago
I have struggled with this too. For me, the thing that helped was figuring out how to turn the "ship it" moment into a mechanical process -- a list of bugs and a ship date. You stop creating a beautiful thing, and just need to fix
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joeld42
9y ago
For me it was super stressful and made it really hard to plan. What I did was decide how much leave I wanted if this were a "traditional" system, discussed that with my manager informally (he still wouldn't give me a straight
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joeld42
9y ago
If you like HMH, I encourage you to also check out Ferris Makes Demos and Ferris Makes Emulators https://www.twitch.tv/ferrisstreamsstuff https://www.youtube.com/channel/UC4mpLlHn0FOekNg05yCnkzQ It
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joeld42
9y ago
Don't count on work to be meaningful. You might find it, you might not, but so much in the world of work is outside your control. You're more than your job, find meaning elsewhere: in making art, activism, politics, altruism, buil
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joeld42
9y ago
Another "unity-style" one to watch is Atomic Engine ( https://atomicgameengine.com/ ), which is from Josh Engebretson, who came out of the GarageGames scene and is one of the most prolific and talented developers I&
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joeld42
9y ago
A swipe up that starts past the edge of the screen is already a different gesture than a regular swipe. It works the same way as the current phone (swipe up from bottom brings up the "control center").
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joeld42
9y ago
You can use HockeyApp ( https://hockeyapp.net/ ) or just get your friend's UDID and build an IPA yourself to distribute the build to your friend's device, even if he or she is remote. Testflight is more intended for
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