Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
jawslouis
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
11 ms
·
1.
▲
by
jawslouis
3y ago
Roomvas is a free interior design program that lets you create your dream home! The main features include: - Real-time 3D rendering with realistic lighting and shadows - Drag-and-drop furniture from a catalog of over 400 items - A floorplan
2.
▲
Show HN: Roomvas – A free interior design program
(store.steampowered.com)
1 points
by
jawslouis
3y ago
|
1 comments
3.
▲
by
jawslouis
4y ago
Looks like that UE4 scene is pretty recognizable! It's credited, of course [1] Using AI in interior design is very interesting, and something I should look more into. I'll be interested to see how well the AI performs - will proba
4.
▲
by
jawslouis
4y ago
Not at this time. I'm focusing on first making the Windows version work well. A Mac version is something that is commonly requested, so I can look at that if the app becomes popular enough.
5.
▲
by
jawslouis
4y ago
Sweet Home 3D is great if you don't want to download anything, since they have a browser version. My app improves on Sweet Home 3D in 2 main ways: - Rearrange furniture directly in 3D (In Sweet Home 3D, you have to add/move furnit
6.
▲
Show HN: MakePlace – An Interior Design Simulator
(store.steampowered.com)
21 points
by
jawslouis
4y ago
|
7 comments
7.
▲
by
jawslouis
5y ago
Thanks for letting me know! I've fixed the bug now.
8.
▲
by
jawslouis
5y ago
Thanks, have added a license! Decided to go with MIT for its simplicity.
9.
▲
by
jawslouis
5y ago
Update - I implemented your idea about a sub-shape inside the hexagon. So the colored area now grows/shrinks with the tile's 'influence'
10.
▲
by
jawslouis
5y ago
Update - I've updated the UI to have a clearer visual indicator of how close the tiles were to flipping, using the size of the colored area.
11.
▲
by
jawslouis
5y ago
I've updated the UI of the game, so that it's more obvious that the 1st stone is weaker than the subsequent ones. Hopefully that will help with some of the confusion. I agree that a 55% weak stone is not ideal, but it seems to be
12.
▲
by
jawslouis
5y ago
Thanks! The repo is at https://github.com/jawslouis/Influence-Game
13.
▲
by
jawslouis
5y ago
Update: bug has been fixed!
14.
▲
by
jawslouis
5y ago
Thanks for the comments! I was going for a more intuitive play style, glad you like it. I also recognize the need to better see the 'influence' level of a cell, especially for players who want to get better at the game. Maybe scal
15.
▲
by
jawslouis
5y ago
Thanks for the feedback :) I appreciate it! 1. I can try experimenting with the border thickness. Selectable tiles would have a light gray border, instead of the dark green/blue border. 3. I'm planning to add a way to view the &#x
16.
▲
by
jawslouis
5y ago
Thanks! Yea I was trying to make the game's visuals as simple as possible. Especially for mobile players, where screen real estate is quite small. But looks like there's demand for more indicators for the game's state. Will n
17.
▲
by
jawslouis
5y ago
Thanks! Will adjust the layout to make post-game analysis easier
18.
▲
by
jawslouis
5y ago
Thanks for reporting the bug! I've managed to replicate it on my system too. Will look into a fix.
19.
▲
by
jawslouis
5y ago
Thanks for the comments! I appreciate the thought put into it. 1. My original thinking was to keep the game simple for casual players. But now I see that there are many who want to get into more depth :) Will work on it to make the rules of
20.
▲
by
jawslouis
5y ago
Wow our ideas were really similar. I read your blog post - even how we came up with the idea was similar! I too played a lot of Hearthstone, and thought of adding a new digital element to a board game. Seems like Go was a natural fit :)
21.
▲
by
jawslouis
5y ago
Now that you mention it, there does seem to be a bit of a lag before that animation starts. Will look into it.
22.
▲
by
jawslouis
5y ago
Better than my wife's first attempt :)
23.
▲
by
jawslouis
5y ago
Looks like one of the consistent pieces of feedback is for numeric values :) Will think about how to implement that. Checked out your site too. Looks interesting!
24.
▲
by
jawslouis
5y ago
Appreciate the feedback! The number of turns before lock is an interesting indicator. There are some corner cases that I'd have to think more about though - e.g. when a tile is almost at the threshold but at a deadlock (both colors are
25.
▲
by
jawslouis
5y ago
Thanks! Yes you can play 2-player - just disable both AIs in the setting.
26.
▲
by
jawslouis
5y ago
Thanks for letting me know!
27.
▲
by
jawslouis
5y ago
Thanks for the feedback. What device are you on - mobile, tablet, desktop? I am wondering if the animation is taking longer on devices with less processing power. I could also add an option in the settings to disable animations, for those w
28.
▲
by
jawslouis
5y ago
That's a good idea! For those on mobile though, perhaps a button to toggle the view?
29.
▲
by
jawslouis
5y ago
Thanks! I did think about numeric indicators but didn't want to introduce too much complexity. Would also take away from the fun if players had to check the numbers for many cells each turn. Still trying to figure out the best way to s
30.
▲
by
jawslouis
5y ago
At the end of every turn, each tile influences its neighbors and imparts some of its color. Tiles with a dark border can no longer be selected. The rules are simple but it takes awhile to master. What is your best score against the Hard AI?
More ›