5 ms·
Thanks! I did think about numeric indicators but didn't want to introduce too much complexity. Would also take away from the fun if players had to check the num
by jawslouis 5y ago
Thanks! I did think about numeric indicators but didn't want to introduce too much complexity. Would also take away from the fun if players had to check the numbers for many cells each turn.
Still trying to figure out the best way to show that information.
- chris_st 5y agoMaybe some kind of vertical line through the hex, say green on left, blue on the right, and as the line moves away from the middle it's obvious which side is gaining influence there? When it hits one side or the other, it's locked.