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hughsk
searching PlanetScale…
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1.
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Echo: A shader editor shader editor
(echo.hughsk.io)
2 points
by
hughsk
22d ago
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0 comments
2.
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Fragment Foundry: An Introduction to Fragment Shaders and Distance Fields
(hughsk.io)
2 points
by
hughsk
10y ago
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1 comments
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by
hughsk
11y ago
https://github.com/aras-p/glsl-optimizer
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WebGL Text Rendering
(cabbi.bo)
2 points
by
hughsk
11y ago
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0 comments
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Show HN: Glslb.in, a fragment shader sandbox with support for glslify
(glslb.in)
1 points
by
hughsk
12y ago
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0 comments
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Impact: a short cinematic in a pair of fragment shaders
(shadertoy.com)
2 points
by
hughsk
12y ago
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0 comments
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Show HN: WebGL Workshop
(github.com)
5 points
by
hughsk
12y ago
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0 comments
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BatteryBox
(getbatterybox.com)
1 points
by
hughsk
12y ago
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1 comments
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2 (Hubol)
(hubolhubolhubol.com)
1 points
by
hughsk
12y ago
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0 comments
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by
hughsk
12y ago
Note: > We may share information, including personally identifying information, with our Affiliates (companies that are part of our corporate groups of companies, including but not limited to Facebook) to help provide, understand, and im
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Moves – Updated Privacy Policy
(moves-app.com)
31 points
by
hughsk
12y ago
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9 comments
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OpenLikes
(openlikes.com)
2 points
by
hughsk
12y ago
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0 comments
13.
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Visual Programming Languages – Snapshots
(blog.interfacevision.com)
69 points
by
hughsk
12y ago
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38 comments
14.
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Potree Point Cloud Viewer
(prostheticknowledge.tumblr.com)
1 points
by
hughsk
12y ago
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0 comments
15.
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No-one Ever Cried At A Website
(creativeapplications.net)
1 points
by
hughsk
13y ago
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0 comments
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Facebook of the Dead
(what-if.xkcd.com)
2 points
by
hughsk
13y ago
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0 comments
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Primer: Shaders
(notes.underscorediscovery.com)
189 points
by
hughsk
13y ago
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35 comments
18.
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The Internet Plays 2048
(saming.fr)
1 points
by
hughsk
13y ago
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0 comments
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by
hughsk
13y ago
Alcohol is a drug. Unlike most other drugs though, alcohol withdrawal can be life-threatening and often requires hospitalization: http://en.wikipedia.org/wiki/Alcohol_withdrawal_syndrome
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The Parallax View
(sumire-uesaka-parallax-view.tumblr.com)
2 points
by
hughsk
13y ago
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0 comments
21.
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Why Software is Important
(dominictarr.com)
3 points
by
hughsk
13y ago
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0 comments
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Show HN: WDS2013 opening titles, all in WebGL
(run.south.im)
2 points
by
hughsk
13y ago
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1 comments
23.
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by
hughsk
13y ago
Thanks! Collisions/physics are handled by box2dweb, using a 2D greedy mesher to simplify the grid into quads: https://github.com/hughsk/continuous-box2d The terrain is a mix of a cellular automaton ( https:/&
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by
hughsk
13y ago
Hurry! http://hughsk.github.io/ludum-dare-27/ All JS, using browserify and a bunch of modules but no framework :)
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by
hughsk
13y ago
Thanks! Fairly feasible - the harder part would be resolving the correct files, with a small tweak to the API it'd be possible to pass that list to the tool directly.
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by
hughsk
13y ago
Given one or more node-style CommonJS files, it resolves the files that are actually being used before including them. I'm looking to add a few other metrics, but I've updated the title to something more appropriate :)
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Show HN: Disc, a project visualisation tool for your node/browserify modules
(hughsk.github.io)
28 points
by
hughsk
13y ago
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9 comments
28.
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Chrome Experiment: Cube Slam
(cubeslam.com)
2 points
by
hughsk
13y ago
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0 comments
29.
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Hypotrochoid
(hughsk.github.io)
2 points
by
hughsk
13y ago
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0 comments
30.
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Colony: Visualise your JavaScript Project Structures with d3 and Node
(hughsk.github.com)
10 points
by
hughsk
14y ago
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1 comments
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