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hubriz
searching PlanetScale…
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by
hubriz
15y ago
Writing in JS is a sacrifice of performance in the first place. Besides even the smartest, most performant library in the hands of inept programmer will produce a subpar result. If you're smart, you can write quality, performant code with b
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by
hubriz
15y ago
That is only partially correct. As mentioned before, there are two types of WebGL canvas contexts out there: webgl and experimental-webgl. Former does not put the GLX_ARB_create_context_robustness extension in place, which is basically what
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by
hubriz
15y ago
Up until now SL has supported pixel shaders, nothing more.
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by
hubriz
15y ago
> doesnt seem like a large assumption It is for the reason I've mentioned before: XNA abstracts out pretty much everything. With XNA you're not programming to the metal anymore, which is unfortunately true with WebGL. The greatest conce
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by
hubriz
15y ago
What a bunch of lies this is. Silverlight has nothing to do with XNA linked by the author. But even if we assume that SL5 uses XNA, XNA does not expose raw buffers in the code the way WebGL does and it does not allow one to write shaders on