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hesdeadjim
searching PlanetScale…
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31.
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hesdeadjim
3y ago
I should rephrase, I decided to not have a choice. I made a decision when I started to see my business through and take it as far as I could. When things are difficult it’s way, way harder to deal when you fantasize about escaping. I’m real
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hesdeadjim
3y ago
Time off and complete disconnect from all things work related. It doesn’t even matter if you travel or do whatever, just disconnecting is enough. Three months is considered the ideal minimum amount of time. I burned out hard many years ago
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hesdeadjim
3y ago
Ha, I had the same thought. Office is on the third floor so I’m up and down 40 steps a day a dozen times. I’ve wondered what effect that has on the stability of my weight over the span of years.
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hesdeadjim
3y ago
Yea, you know it was investor FOMO when they accepted the ridiculous corporate structure that OpenAI has.
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hesdeadjim
3y ago
Depends, if you just need to update position/rotations you can use a TransformAccessArray which is supported with jobs+burst. When you need to pull data out of a dozen components to keep a renderer in sync, yea that’s not cheap. But th
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hesdeadjim
3y ago
It’s briefly hinted at in the article, but this game uses Unity ECS. Unfortunately, the rendering side of things of that tech has been… garbage for a long long time. Even 1.0 comes with the caveat that it might be (ha) worse than the standa
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hesdeadjim
3y ago
Or little things like your $10b investment partner having a pissed off CEO and massive legal team ready to strike now. It’s such fucking amateur hour it’s incredible. It’s unclear what Ilya thinks keeps the lights on when MSFT holds their m
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hesdeadjim
3y ago
They are in “survive until GPUs have enough RAM for break even costs” mode right now. It’s why I don’t think we’ll see any big significant changes in parameter count for a while because it’s just too damned expensive. I would however be hap
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hesdeadjim
3y ago
Given how the desire to have great looking games provided the genesis of ML hardware, it would be a delight if AGI sprouted in the same context.
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hesdeadjim
3y ago
Yea and rightly so, 8GB in 2023 on a “Pro” model is egregiously profit motivated.
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hesdeadjim
3y ago
Section 174 hit my company hard, it’s such bullshit.
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hesdeadjim
3y ago
Survived and thriving, managed to keep a clean cap table despite some very close calls. Section 174 changes really, really suck.
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hesdeadjim
3y ago
The moment I can train Copilot on my codebase and improve its predictions, I’d gladly pay more than $20. Even now, I find that I can’t live without it simply as a slightly more intelligent auto-complete.
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hesdeadjim
3y ago
Given how widespread the usage of Box2D has been over the last decade+, I truly hope the creator has seen some form of financial benefit from it. His work is awesome and has benefitted the gamedev community immensely. He mentions Jolt physi
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hesdeadjim
3y ago
I have to ask, what's the goal of an engine focused on web deploys? There isn't any indication that the browser is ever going to be a competitor to standalone builds, and as a game developer I would never consider using an engine
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hesdeadjim
3y ago
Yep, Unity wants 4% from me if that’s what they change? So be it. I can’t use Unreal for my studio and Godot is a pile of garbage for anything serious. Unity knows this. https://sampruden.github.io/posts/godot-is-not-th
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hesdeadjim
3y ago
v1 you would not attempt to be the be-all-end-all. Target iOS and Android since those are core Unity markets and throw on PC+Switch as the secondaries. $30mm is more than enough when you ditch legacy stuff like anything that isn't a Vu
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hesdeadjim
3y ago
This is compelling to me in general. Getting a core engine stood up that is capable of this flexibility would be a hell of a challenge, but a fun one!
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hesdeadjim
3y ago
$10mm each. $30mm backing and you could get a pretty solid tech base to build a game on. Especially since there are some great new libs out there for things like physics. The Horizon Zero Dawn lead programmer has an OSS MIT engine that is v
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hesdeadjim
3y ago
In exchange to access the sdk and hardware. OSS Godot doesn’t have access. Only their newer for-profit arm does, so now… not OSS?
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hesdeadjim
3y ago
Exactly! I, up until recently, have been happy to pay Unity six figures for enterprise support for exactly this reason. I even have engine source, and guess what, it’s wildly complicated. My team doesn’t remotely have the bandwidth to do an
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hesdeadjim
3y ago
First off, you can’t OSS consoles. The manufacturers require an NDA and arpproval to gain access to the hardware and SDKs. This costs real money. Second, every console and to a lesser degree mobile are constantly changing their SDKs and tha
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hesdeadjim
3y ago
Microsoft and Apple get their cut by charging 30% on their game platforms.
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hesdeadjim
3y ago
Source available for consoles would be gated on your company having the same NDA.
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hesdeadjim
3y ago
Depends on who the backers are I guess. Perhaps not the classic kind — like say, convince MS, Apple, and Sony to pony up $10mm each. It’s a good play for them to not be caught in this Unity fiasco and $10mm is a rounding error.
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hesdeadjim
3y ago
Unity provides a good example of why it would be a wise strategy. You don’t need a unicorn in this space, just something that can throw off serious cash over time as that 2.5% compounds.
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hesdeadjim
3y ago
Linux kernel doesn’t require signed NDA contracts with console manufacturers.
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hesdeadjim
3y ago
You can’t risk your business on broken software. An engine company also has to support old releases of the engine for a certain period of time because you can’t just upgrade your shipped game to every new version of an engine that might con
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hesdeadjim
3y ago
Wrong. My indie studio is “small”, but we ship an open world game that is only tenable on Unity because our our minspec. I’d switch something not Unity ASAP if something comparable entered the scene.
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hesdeadjim
3y ago
OSS isn’t tenable as a competitor to any real engine you want to ship big games on. Just the QA testing budget alone that is required to support all consoles, PC/Mac, iOS and Android outstrips the budget of even Godot. What we need is
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