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First off, you can’t OSS consoles. The manufacturers require an NDA and arpproval to gain access to the hardware and SDKs. This costs real money. Second, every
by hesdeadjim 3y ago
First off, you can’t OSS consoles. The manufacturers require an NDA and arpproval to gain access to the hardware and SDKs. This costs real money.
Second, every console and to a lesser degree mobile are constantly changing their SDKs and that requires a lot of testing to ensure that your engine works across a huge permutation of platforms. Throw in the need to support an LTS version of your engine and it balloons in cost.
- seba_dos1 3y ago> First off, you can’t OSS consoles. All those SDL games already released on consoles and Godot soon gaining support via W4 beg to differ. Yes, it's pointlessly hard and annoying because of platform stewards and all the hoops they make you jump through, but it's certainly not impossible nor infeasible.