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harrison_clarke
searching PlanetScale…
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8 ms
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61.
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harrison_clarke
2y ago
not exactly a rationalist thing, but a lot of bay-area people will tell you that exponential growth exists, and it's everywhere i can't think of any case where exponential growth actually happens, though. exponential decay and log
62.
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harrison_clarke
2y ago
i think a big part of it is that their audience isn't just other gamedevs, it includes gamers those gamers often have strong emotional attachments to games/characters that very few people have for google sheets studios get crazy b
63.
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harrison_clarke
2y ago
that, and the contrasting of "obesity suffers" and "[...] fat people" one of those groups is entirely contained within the other. contrasting them like that, and being judgmental about the latter, isn't going to be
64.
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harrison_clarke
2y ago
it's currently expensive, until it's off patent and a generic comes out so rich obesity sufferers are getting it before poorer fat people
65.
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harrison_clarke
2y ago
presumably there are limits to that. once every room is the preferred temperature, i'm going to stop running the heater although maybe i'd get bored and run the heater and the AC at the same time
66.
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harrison_clarke
2y ago
turns out, i actually meant benefit corporation. (i've heard people refer to them as b-corporations, but didn't realize there was another thing called b-corporation)
67.
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harrison_clarke
2y ago
is there a reason that this is a stand-alone tool, rather than a pile of Unity editor scripts? i always liked the immediate-mode UI in unity. some people can't stand it, so i can see that being the reason
68.
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harrison_clarke
2y ago
that's true with publicly traded C-corporations for private companies, it literally is the people you work with (and whatever legal enchantments they've decided on). some of those people will still fuck you over, but it's not
69.
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harrison_clarke
2y ago
that line (generalized) has been the most useful piece of advice i've ever read got me out of a gaslighting relationship, and allowed me to stay at a company during a rough patch (knowing i had a line i'd bail at)
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harrison_clarke
2y ago
the world is always insurable the more volatile it is (and the less you've mitigated the risks), the more expensive your insurance gets
71.
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harrison_clarke
2y ago
futurama solved that: fry travelled back and became his grandfather's younger self, rather than his own younger self
72.
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harrison_clarke
2y ago
have you seen arthur whitney's code style? https://www.jsoftware.com/ioj/iojATW.htm i tried this style for a minute. there are some benefits, and i'll probably continue going for code density in some ways, bu
73.
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harrison_clarke
2y ago
it also seems like a very small savings. the thing sitting on top of it is full of lithium, cobalt, etc. so why should i care if it's sitting on a bit of plastic/aluminum/wood? that said, a tutorial to turn the shipping box f
74.
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harrison_clarke
2y ago
you can avoid resizing and moving the pools if you allocate massive pools up front. most OSs let you overcommit memory, and most programs using memory pools only have a handful of them (on windows, you'd need to handle this with Virtua
75.
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harrison_clarke
2y ago
why would you need to iterate on destruction? you free the whole pool at once, since you allocate it all at once
76.
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harrison_clarke
2y ago
https://www.researchgate.net/publication/266655520_In_the_bl... this is for a stylus, but people can detect input latency as low as 1ms (possibly lower) with VR, they use the term "motion to photon latency",
77.
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harrison_clarke
2y ago
the issue is that there's no knowledge transfer from the patent holder to the developer, in these cases. there's no causal link from the patent to the development the (forced) licensing deal comes after the development, and hinder
78.
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harrison_clarke
2y ago
if a company sells the patent to a "troll", but retains a license as part of the deal, i would consider that to be working as intended. it's basically a way to outsource the legal protection if a company sells it to a broker,
79.
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harrison_clarke
2y ago
it's what they don't do. a troll doesn't play any role in developing the tech they hold patents for, they just extract rent when someone stumbles into a similar solution if a company doesn't develop products, but they ac
80.
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harrison_clarke
2y ago
biased locking can be faster than spinlocking, in the uncontended case unbiasing/re-biasing a lock can be quite heavy, though. JVM did it by pausing threads (or waiting for GC to do so)
81.
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harrison_clarke
2y ago
if they don't like paying that much, they can just not do it there are a bunch of cases where the simple economic argument is more thorny (like food). "pay to meet someone famous" is one of the least thorny cases i can think
82.
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harrison_clarke
2y ago
wait until you hear about train doping
83.
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by
harrison_clarke
2y ago
this is one of larry wall's 3 virtues of great programmers: hubris: the quality that makes you write (and maintain) programs that other people won't want to say bad things about.
84.
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harrison_clarke
2y ago
big ball of mud is a great pattern for games (non live-service ones, at least) once you ship, you don't really need to maintain it the same way as other software. tech debt is free money if you ship before having to pay it back and pla
85.
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harrison_clarke
2y ago
grace hopper would carry around nanosecond-long wires, for demonstrations https://youtu.be/ZR0ujwlvbkQ?si=aAj2OkbS8cj_MeGo&t=2707
86.
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harrison_clarke
2y ago
i agree that "unreliable" isn't a good term for the transport. reliability is a property of the system, not of the transport. and you can make an unreliable system with TCP or a reliable one with UDP but, "best-effort&qu
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harrison_clarke
2y ago
red black trees can be thought of as 2-4 trees, and they're way less headache-inducing when you do if you inline the red nodes into the black nodes, you get a 2-4 tree node. except that the 3-nodes have chirality. but then, you can jus
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harrison_clarke
2y ago
game engine architecture, by jason gregory there's a section on memory allocation patterns i believe casey muratori talks about allocation patterns in the handmade hero video series, too edit: ryan fleury has a talk: https://
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harrison_clarke
2y ago
vulkan doesn't have global state, and the error handling is better but it's not batteries-included, and that's often to be a deciding factor at small scales i think if you're going to dabble in engine dev, you pick which
90.
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harrison_clarke
2y ago
there's a common gamedev practice of allocating a big chunk of memory up front, and then using a bump allocator inside of it in most games, there are about 3 "lifetimes": - permanent/startup - per-level - per-frame and t
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