Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
harrison_clarke
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
11 ms
·
91.
▲
by
harrison_clarke
2y ago
the biggest part for me is the shader compiler. opengl has one built in, vulkan requires me to pull in yet another dependency i've heard that vulkan allows bindless textures now, so the descriptor nonsense is a bit less awful that it u
92.
▲
by
harrison_clarke
2y ago
i spent a day writing code like that. it becomes readable surprisingly quickly. i don't think i'm going to get into the practice of doing it to that extreme, but i'll probably adopt the multiple-things-per-line part for side
93.
▲
by
harrison_clarke
2y ago
yes. i don't really understand why they don't call it an ETag maybe because you're more likely to have the same generation for different paths, because it's not a hash? an ETag also isn't guaranteed to be a hash, th
94.
▲
by
harrison_clarke
2y ago
you can get append or edit-like behavior if you use S3 to store B-trees or something, rather than flat files i wish it had a CAS mechanism, though. (google's does, with the x-goog-if-generation-match header)
95.
▲
by
harrison_clarke
2y ago
i read an article about bauhaus typography in high school and mostly dropped capitalization since then (~2005) whether i use them or not is basically a function of how much i think there will be consequences for not using them. if i do use
96.
▲
by
harrison_clarke
2y ago
i find i flip between different languages when i'm thinking about the problem in a different way an expressive language (clojure, python, C#, etc.) is good when you're iterating "what problem am i even trying to solve?"
97.
▲
by
harrison_clarke
2y ago
sounds like exactly what ronin is for tutorial/example video: https://www.youtube.com/watch?v=SgAWGh1s9zg
98.
▲
Mouse path smoothing
(twistedoakstudios.com)
95 points
by
harrison_clarke
14y ago
|
25 comments