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goocoder
searching PlanetScale…
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1.
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by
goocoder
9y ago
We got nothing out of it but experience :P
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by
goocoder
9y ago
Goo founder here, can confirm this, was acquired after bankruptcy. Nice to see it live on! (still looks exactly the same which is cool)
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by
goocoder
11y ago
You are right Ben! The rendeder contains a bunch! (Still a subset of the engine like i said) Hail open source! :)
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by
goocoder
11y ago
In the original old version there is a joystick for controlling the boat: labs.gooengine.com/pearl-boy/
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by
goocoder
11y ago
"GooCreate's renderer is based upon ThreeJS". With that I thought you meant that our tool (Goo Create) was built on three.js which it is not. Yes a subset of a few files in the engine contains some code from other open source
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by
goocoder
11y ago
Actually it's based on our own engine, Goo Engine, also open source: https://github.com/GooTechnologies/goojs But yeah, still essentially OpenGL in the browser :)
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by
goocoder
11y ago
Very very true! We will do that. Thanks!
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by
goocoder
11y ago
The engine is open source btw! https://github.com/GooTechnologies/goojs
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by
goocoder
11y ago
Great feedback! Thanks!
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by
goocoder
11y ago
Yes
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by
goocoder
11y ago
darn! but yeah it's very old so might be broken on some systems :)
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by
goocoder
11y ago
In the original version we made three years ago, you can also go swim under water (click symbol bottom right): http://labs.gooengine.com/pearl-boy/
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by
goocoder
11y ago
Actually, this is the one we made three years ago: http://labs.gooengine.com/pearl-boy/ The one linked to was a quick remake in Create...
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by
goocoder
11y ago
We made this almost three years ago, way before we had our tool and platform (Goo Create). I'm surprised it still runs :) The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).
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by
goocoder
11y ago
Major diff in output size. Also, the build times in unity webgl export are looong.