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Actually it's based on our own engine, Goo Engine, also open source: https://github.com/GooTechnologies/goojs https://github.com/GooTechnologies/goojs But yeah
by goocoder 11y ago
Actually it's based on our own engine, Goo Engine, also open source: https://github.com/GooTechnologies/goojs https://github.com/GooTechnologies/goojs
But yeah, still essentially OpenGL in the browser :)
- bhouston 11y agoI wrote a bunch of ThreeJS and I see code I wrote in your Goo Engine. You also have the ThreeJS license in your license: https://github.com/GooTechnologies/goojs/blob/master/COPYING#L99 https://github.com/GooTechnologies/goojs/blob/master/COPYING...
- goocoder 11y ago"GooCreate's renderer is based upon ThreeJS". With that I thought you meant that our tool (Goo Create) was built on three.js which it is not. Yes a subset of a few files in the engine contains some code from other open source libraries. Mostly it is a derivative of my previous open source (Java) engines Ardor3D/jMonkeyEngine and new code.
- bhouston 11y ago" a subset of a few files in the engine contains some code from other open source libraries" The code that is ThreeJS derived includes most of the 3D engine classes including: The main Renderer class (!). As well as the Texture, Camera, RenderTarget, ShaderLib, ShaderBuilder, EventTarget classes. Also the majority of the stuff in the /math, /lights, /pass directories. GooEngine's renderer (not game engine) was clearly forked from ThreeJS some time ago and diverged (significantly in some places and for the better) but the lineage is clear.
- goocoder 11y agoYou are right Ben! The rendeder contains a bunch! (Still a subset of the engine like i said) Hail open source! :)