Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
frading
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
9 ms
·
61.
▲
by
frading
3y ago
On the left of the face emoji, in the top bar, you should see the number of remaining mines. It's not exactly like the version you linked, which should "number found / total", as what I show is simply "remaining min
62.
▲
by
frading
3y ago
yes, that's indeed better, thanks a lot for your help, I appreciate.
63.
▲
by
frading
3y ago
thanks a lot!
64.
▲
by
frading
3y ago
Nice! Almost there. Still, you're now ready to move on the intermediate/expert grids :D
65.
▲
by
frading
3y ago
It doesn't sadly. I had tried to implement that, but couldn't find a provable way to prevent 50/50. It's especially trickier as I can't use an algo with just rows and columns, it has to work on a graph. And it would
66.
▲
by
frading
3y ago
ah very interesting! I've done quite a few iterations of the speed at which they get uncovered, and it's definitely tricky to nail down. I've tried to find a middle ground between something that's rewarding/satisfyi
67.
▲
by
frading
3y ago
ah very sorry about the dialog being too large. Which phone have you used it on? I should really fix this. I've tested on an iphone mini, and even though the dialog is quite big on it, so I should indeed try and shrink it, it doesn
68.
▲
by
frading
3y ago
Yes, completely agree. It does take time to get used to it. And even after having playing many games of this one, I can still trip me up at times.
69.
▲
by
frading
3y ago
Thanks a lot for trying it and the feedback. As a sibling comment said, left+right click should work (as well as middle click). Which OS/browser are you using? I like to fix this. And you're right for "lose 60s", It'
70.
▲
Show HN: The classic Minesweeper on an irregular grid
(polyreplay.com)
293 points
by
frading
3y ago
|
138 comments
71.
▲
by
frading
3y ago
I'm building one, called Polygonjs ( https://polygonjs.com/ ), you have a few examples to play with ( https://polygonjs.com/docs/examples ).
72.
▲
by
frading
3y ago
Nice find! And yes, hyperbolic games can be very fun, I agree.
73.
▲
by
frading
3y ago
Thank you! And I think a hyperbolic version of minesweeper already exists, so I don't plan on tackling that. Instead I'm working on variants of checkers, chess, othello and go, using a similar irregular grid.
74.
▲
by
frading
3y ago
My pleasure! Thanks a lot to you for playing it.
75.
▲
Show HN: The classic Minesweeper on an irregular grid
(polyreplay.com)
4 points
by
frading
3y ago
|
6 comments
76.
▲
by
frading
3y ago
I love the simplicity of this game, very nicely done. And I poked around your source, and it's nice to see how you've created the levels ( https://www.thomasfriday.com/cuboid/levels.js ).
77.
▲
by
frading
3y ago
you can generate an SDF from a mesh with Polygonjs ( https://polygonjs.com ). Here is an example scene ( https://polygonjs.com/examples/bynode:mat:raymarchingbuilder... ). It won't generate a function,
78.
▲
by
frading
4y ago
Thank you! And yes, 3D apps are already full of performance challenges, it's even more so when made in javascript. I probably spend 30% of my time doing optimizations (while trying to avoid premature optimizations!). The biggest win re
79.
▲
by
frading
4y ago
I'm working on a procedural design & animation tool for WebGL ( https://polygonjs.com ), and I've recently added some early CAD modeling capabilities ( https://www.youtube.com/watch?v=6AoL2xRLiOs&am
80.
▲
by
frading
4y ago
Thanks a lot for linking Polygonjs here! I assume it might be a follow up to my tweet yesterday announcing new CAD modelling nodes [0]. For context, Polygonjs is a design & animation tool for WebGL. It is based on the popular threejs li
81.
▲
by
frading
4y ago
I'm very glad to discover this. I'll be evaluating shortly if I could/should integrate it in my procedural design tool Polygonjs ( https://polygonjs.com )
82.
▲
by
frading
4y ago
https://www.youtube.com/@polygonjs It's a channel where I showcase 3D WebGL works and tutorials made with Polygonjs[0], a design tool I created. [0] https://polygonjs.com
83.
▲
by
frading
4y ago
Is it (or do you plan to have it) accessible via an api? I'd love to try and make it usable in Polygonjs ( https://polygonjs.com/ ), so it could be part of a non-destructible workflow.
84.
▲
by
frading
4y ago
Thanks a lot!
85.
▲
by
frading
4y ago
I invite you to add https://polygonjs.com , which is fully node-based (I'm the author). You can create procedural geometry, shaders, behaviors, with just nodes. It is inspired by Houdini/Nuke/Unreal. The main engin
86.
▲
by
frading
4y ago
Just like everything, "it depends". When creating websites, where it's only or mostly about logic and sending data around, I much prefer writing code. But as soon as there is a visual element, a visual tool is crucial. When I
87.
▲
by
frading
4y ago
I moved to https://render.com , and it works pretty well so far
88.
▲
by
frading
4y ago
I'm sure there are multiple next steps possible in parallel, but one is most likely that those apps become accessible in a browser with just a click. That's my approach with Polygonjs ( https://polygonjs.com ) It'
89.
▲
by
frading
4y ago
Trust me they don't. I've had all sorts of gaps in my career. 6 months, 1 year and more, to explore different domains. I'm in computer graphics/front end, pretty fast paced. Nobody ever asked. Please, never feel guilty a
90.
▲
by
frading
4y ago
My take is that those apps will be designed to create interactive experiences. At least that's the direction I follow with the one I create ( https://polygonjs.com )
More ›