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It doesn't sadly. I had tried to implement that, but couldn't find a provable way to prevent 50/50. It's especially trickier as I can't use an algo with just ro
by frading 3y ago
It doesn't sadly. I had tried to implement that, but couldn't find a provable way to prevent 50/50. It's especially trickier as I can't use an algo with just rows and columns, it has to work on a graph.
And it would need to be fast enough as to not slow the grid generation (which already takes a few seconds on the maximum size).
So I'd love to add this ultimately, but not entirely sure I'll have the resources.
- quectophoton 3y agoAlso though they are rare, there are some nasty beginnings too, like this one: https://imgur.com/a/tjHg5if https://imgur.com/a/tjHg5if I might be overlooking something tho.
- frading 3y agoah yes, it's a nasty one. I can't see an obvious way to progress without luck either.
- SnooSux 3y agoThere are definitely ways to progress from here, but they may be more advanced? The 1 SouthEast of the bottom 2 touches two tiles, and the 1 immediately West touches a superset of those two. The difference between the larger and smaller set must be clear. And you can go further off of that.
- frading 3y agoah yes, very well spotted! as the dev, I should really have seen that.
- OJFord 3y agoYou are overlooking something ;) The 1s on the little concave bit mean you know where the nearest 2's second flag should go, even though you don't know yet where the 1 is. Then that gives you some to clear.
- vl 3y agoBut also it’s not really a requirement, original Windows minesweeper doesn’t have that, so it’s kind expected to have to try your luck sometimes.
- mtlmtlmtlmtl 3y agoIt makes the game way better in my experience(not having any probabilistic decisions to make). Once I started playing Simon Tatham's version I started picking up all sorts of tricks I hadn't thought of before, simply because I knew a solution must exist.