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Show HN: The classic Minesweeper on an irregular grid
I'm experimenting game mechanics that are usually seen on a typical grid, but transposed on an irregular one.
This is a first game based on Minesweeper.
The changes an irregular grid brings are that cells don't all have 8 neighbors. Some can have less, some can have more. So when you try and deduce if a tile has a mine, you have to pay closer attention at the number clues and which tiles neighbors it.
My intention is to make a very classic game a bit more challenging & fun.
I've also released a first version of Checkers/Draughts, and plan to test similar variants for Chess, Othello and Go.
- dhimes 3y agoWhat a cool idea! Nice job.
- frading 3y agothanks a lot!
- yeko 3y agoThe long press does not work on the Android mobile app, although it does work on the web page.
- aredox 3y agoThis just screams to have an "einstein" (aperiodic monotile) tiling
- minesweeper2024 3y agoThis is a game that I will continue to play in the future. I have a small feature request that would make it better. Could you add an option that will auto-reveal or mark cells that are unambiguous? That would save a lot of clicking, scrolling and time. You could limit it to reveal cells bordering the one you click to avoid solving the whole board.
- quickthrower2 3y agoNice, if you are finding the whole Euclidean space thing a bit pedestrian though try https://cdn.warpedmines.com/ https://cdn.warpedmines.com/
- netsharc 3y agoNeat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.
- umvi 3y agoleft+right click reveal works for me (linux + chrome 120). Middle click also does the same as left+right click.
- frading 3y agoThanks a lot for trying it and the feedback. As a sibling comment said, left+right click should work (as well as middle click). Which OS/browser are you using? I like to fix this. And you're right for "lose 60s", It's not the ideal wording. I was thinking it in terms of the less time you end up with, the better your score is. But "gain 60s" wouldn't work either. I'll have a think, but curious to hear if anyone has suggestions for this.
- dorianmariefr 3y agoI got tricked, nice https://gist.github.com/dorianmariefr/652c1c6c5b84cc242b66922e5da5dca7 https://gist.github.com/dorianmariefr/652c1c6c5b84cc242b6692...
- frading 3y agoNice! Almost there. Still, you're now ready to move on the intermediate/expert grids :D
- dorianmariefr 3y agoAnd for the Checkers https://polyreplay.com/checkerstwist https://polyreplay.com/checkerstwist
- pjsg 3y agoI'd like to have the option to show "remaining" mines. I've played https://pwmarcz.pl/kaboom/ https://pwmarcz.pl/kaboom/ enough in "countdown mode" (i.e. where the numbers are the number of hidden mines) that I can't adjust to this....
- frading 3y agoOn the left of the face emoji, in the top bar, you should see the number of remaining mines. It's not exactly like the version you linked, which should "number found / total", as what I show is simply "remaining mines". Is that what you mean? Although the number I show is actually a bit sneaky, as I subtract the number of flags placed to the total number of mines. So if you were to place more flags than mines, you'd see a negative number. (which I realise as I type that your version is similar, as the number can also go above the total).
- pjsg 3y agoActually I'm more interested in the game board. If a space has (say) 3 mines next to it, then the numeral 3 will appear (as today). However, when I add a flag next to it, then the count should go down to 2 -- i.e. the number is always the number of mines minus the number of flags. It takes a bit of getting used to when first using that mode, but it becomes much quicker after a while as there is no more checking that a cell with a '4' has 4 flags around it, so all the other adjacent cells are safe. The countdown rule means that a cell with 0 in it, all the open adjacent cells are safe (assuming that the flags are in the right place!!).
- frading 3y agoInteresting. Thank you for explaining, I understand now. I'm more leaning toward not adding more options, as I'd like to keep the game as simple as possible, but nevertheless I'll have a think, it might be worth it.
- mminer237 3y agoNeat. Does this ensure there's no 50/50 guesses needed then? That seems easier when you can split a square in two.
- frading 3y agoIt doesn't sadly. I had tried to implement that, but couldn't find a provable way to prevent 50/50. It's especially trickier as I can't use an algo with just rows and columns, it has to work on a graph. And it would need to be fast enough as to not slow the grid generation (which already takes a few seconds on the maximum size). So I'd love to add this ultimately, but not entirely sure I'll have the resources.
- quectophoton 3y agoAlso though they are rare, there are some nasty beginnings too, like this one: https://imgur.com/a/tjHg5if https://imgur.com/a/tjHg5if I might be overlooking something tho.
- frading 3y agoah yes, it's a nasty one. I can't see an obvious way to progress without luck either.
- SnooSux 3y agoThere are definitely ways to progress from here, but they may be more advanced? The 1 SouthEast of the bottom 2 touches two tiles, and the 1 immediately West touches a superset of those two. The difference between the larger and smaller set must be clear. And you can go further off of that.
- frading 3y agoah yes, very well spotted! as the dev, I should really have seen that.
- 3y ago
- milicat 3y agoThis is really cool. Fascinating how the intuition maps neatly onto this grid As a notorious Minesweeper speedrunner I find the animation uncover animation when middle clicking to be a little slow as I find myself waiting it for it to finish for a second or so.
- frading 3y agoah very interesting! I've done quite a few iterations of the speed at which they get uncovered, and it's definitely tricky to nail down. I've tried to find a middle ground between something that's rewarding/satisfying (so should take 1-2 seconds, long enough to be enjoyed), but also doesn't block you (so should be instant). And that animation would need to very different if it's revealing 10 tiles or less, or 500+. I realize this still isn't quite right. So thank you for saying that, I'll try and improve it.
- viraptor 3y agoAn idea (not sure if it will work well) - how about uncovering fields with a "wave" rather than one by one? So instead of linear time, make it linear-by-distance time. First reveal the original tile, then its neighbours, then their neighbours, ... It should still feel pretty fluid, but faster.
- frading 3y agoIf I understand correctly what you're describing, it's more or less what's happening now. But it may not look like it if you're on the beginner grid, and may only look good/better on the larger grids (either expert size, or custom with very large size). But in short, when you uncover the first tile of this wave, at each frame I uncover only 1/60 of the total. So if you've uncovered 600 tiles, 10 should be uncovered on each frame, and it should be done in 1 second if your display is at 60FPS. But if you uncover 60 tiles only, it will uncover 1 per frame, and that can look pretty bland. Could it be what you see? If that's the case, I believe (with a good 60% certainty!) that I mostly need to revisit the method when it's for a small number of tiles.
- ghostly_s 3y agoCool, thanks for making it mobile-friendly—though on my (small) phone screen, the tutorial dialog covers half the play board and couldn't he completed. the actual game works fine. Been awhile since I played actual minesweeper, but shouldn't revealing a tile with a number on it which otherwise has empty neighbors also uncover those neighbors? I could swear that's how the original works.
- frading 3y agoah very sorry about the dialog being too large. Which phone have you used it on? I should really fix this. I've tested on an iphone mini, and even though the dialog is quite big on it, so I should indeed try and shrink it, it doesn't prevent completing the tutorial. But it looks like I wrongly assumed this would be the smallest phone I could test it on. And as far as I know, the empty tiles only gets uncovered if you uncover another empty one, so I followed this principle. If that was also the case when you uncover a number, this would reveal too much.
- Riseed 3y agoNot the user who made the original report, but I had the same problem. I got stuck on the second mine because the tutorial textbox covered that shape and so I couldn’t flag the mine. iPhone SE, Safari
- frading 3y agoVery good to know. I'll try and reproduce this bug, thank you for this. And if you're able to send a screenshot, that'll be super useful. As at the moment, when testing in chrome dev tools, with iphone SE selected, it looks like it doesn't display the right size of the phone (or maybe I've misconfigured the dev tools), as the dialog box doesn't prevent from completing the tutorial.
- polygotdomain 3y agoI love this, and it brings an interesting twist to an old favorite. What initially tripped me up is the cells at the points are considered a neighbor. Of course as I write that it makes perfect sense, but because of the irregular nature it's a bit harder for me to register them as such. Not a complaint, just an intriguing side effect of the irregular grid.
- frading 3y agoYes, completely agree. It does take time to get used to it. And even after having playing many games of this one, I can still trip me up at times.
- kaesve 3y agoneat! I've wanted to add irregular grids to my infinite minesweeper. Playing your version, it definitely adds something. How do you generate your grid? Is it voronoi cells on top of blue noise?
- frading 3y agoThanks a lot. And I've had some thought about making this infinite, but it's a bit harder! The generation is inspired by what Oskar Stålberg has done for his game Townscaper. It is done with those steps: - start with triangles (ideally in an hexagonal pattern). - merge pairs of triangles into quads, randomly leaving some as triangles. - we subdivide both quads and triangles, and end up with quads only. - smooth the whole to get nicer shapes It can be a bit abstract with just this list, so you can see some videos in my tweet: https://twitter.com/fradingue/status/1712218108826460428 https://twitter.com/fradingue/status/1712218108826460428 I've also created a webgl engine to solve this type of procedural modeling for the web, and you can see 2 examples scenes where you can play with parameters that affect the shape of the irregular grid: - https://polygonjs.com/gui/irregular_quads/edit https://polygonjs.com/gui/irregular_quads/edit - https://polygonjs.com/gui/irregular_quad_relaxation/edit https://polygonjs.com/gui/irregular_quad_relaxation/edit
- quectophoton 3y agoLooking at the high scores, is that "." a decimal separator? Are those scores for the beginner difficulty "one and a half seconds"?
- dmoy 3y agoSub 0.5 second is world record for normal beginner minesweeper. So, could be, yea.
- frading 3y agoYes, you're correct, it's the decimal separator. I remember now that this is not international. I believe the comma is used in the US? Having grown up in France, I'm used to the dot. And that score is indeed suspicious, although there are some protections to prevent cheating. Someone would have to be quite motivated to go around them. But it might be possible, as you don't need to flag all the mines in order to win, you can wind by just uncovering the non-mines. I felt this could be allowed as this is really the same outcome. But I can see that if you're really lucky, the mines are placed in a very convenient way, a quick win could happen. But I assume this can only happen on the beginner grid, not on the larger ones. In any case, I'll reconsider this, and may force all mines to be flagged in order to win, that might be safer.
- dmoy 3y ago> In any case, I'll reconsider this, and may force all mines to be flagged in order to win, that might be safer. That would make it less fun though, because an interesting variant is when you play without using flags.
- rrr_oh_man 3y agoExcellent on iPhone 12 mini. Love it. Thank you for sharing!! Q: Would it be possible to make the grids… even more random? What’s your gridding approach? I was almost a bit "disappointed" that the grids still looked like, well, grids.
- frading 3y agoThanks a lot to you for the kind words, that's great to read! And I explain the generation method in another comment, but here it is as well: -------------------- The generation is inspired by what Oskar Stålberg has done for his game Townscaper. It is done with those steps: - start with triangles (ideally in an hexagonal pattern). - merge pairs of triangles into quads, randomly leaving some as triangles. - we subdivide both quads and triangles, and end up with quads only. - smooth the whole to get nicer shapes It can be a bit abstract with just this list, so you can see some videos in my tweet: https://twitter.com/fradingue/status/1712218108826460428 https://twitter.com/fradingue/status/1712218108826460428 I've also created a webgl engine to solve this type of procedural modeling for the web, and you can see 2 examples scenes where you can play with parameters that affect the shape of the irregular grid: - https://polygonjs.com/gui/irregular_quads/edit https://polygonjs.com/gui/irregular_quads/edit - https://polygonjs.com/gui/irregular_quad_relaxation/edit https://polygonjs.com/gui/irregular_quad_relaxation/edit -------------------- So even though you're currently seeing a flat grid, it's all 3D under the hood. So I'm also considering having those grids on a sphere, a torus, or even a custom 3D model. I had done some earlier test: https://polygonjs.com/gui/minesweeper_torus_sphere/edit https://polygonjs.com/gui/minesweeper_torus_sphere/edit So it's technically possible, but there's more work to have this easy to navigate around, and to still look visually minimalist while still being pleasant. If the steam version becomes profitable, I'll definitely explore those directions. I agree this can be stretched further.
- rrr_oh_man 3y agoThank you, wow!
- jyap 3y agoLol this kept me entertained for a bit. Found it a couple of weeks ago. Hoping my number 1 ranking on Intermediate stays up a while. I’ll need to see if I can crack that Expert high list. Cheers
- frading 3y agoah welcome back! For the scores, right now, they all keep accumulating on the same page, but I may do weekly/monthly lists, so previous highscores won't stay on the main page for too long.
- Rygian 3y agoBug report: https://ibb.co/Db44nWp https://ibb.co/Db44nWp The orange arrows point to a cell that should show "2" but shows "1." EDIT: Nevermind :-)
- ryannevius 3y agoThere are a lot of bugs in that screenshot
- city41 3y agoI think it's ok. One of the mine spots is incorrectly labeled. The spot that the upper orange arrow is touching is not a mine.
- stuart73547373 3y agoactually none. 2nd flag from the top is wrong
- frading 3y agoThanks a lot for the feedback. Although I've received several bug reports like this, and unfortunately every time, it was the player who placed a flag incorrectly. So at the moment I'm more leaning to one of those 2 flags being incorrect. I think out of those 4 flags, the second from the top shouldn't have been placed. But my assumption can certainly be wrong! To be sure, could you take a screenshot of a loosing screen? as all the mines will be revealed then, and we can see if the number is indeed correct or not.
- g105b 3y agoLove it. It feels great, and I particularly like that you can left-right click on the numbers like a pro!
- mtlmtlmtlmtl 3y agoThis is really cool. I have wasted far too many hours playing minesweeper and this adds a bit of challenge back to a game that's become a bit too mundane for me(I mostly play it to fall asleep now). I will say though that it seems like the map ends up a bit empty, reducing the difficulty. Managed to get through the expert setting without encountering a single 5, for instance. And a question: Does this generate maps where guessing is necessary, like the original? I didn't come across any, and I was curious whether that was by accident or design. I hate those situations in what is supposed to be a logic game. Great work!
- frading 3y agoThanks a lot! And yes, the ratio of mines vs clear tiles may not be optimal, and is currently completely random, so guessing may be required at times. But there's an undo button so you won't have to restart a new level if you hit a mine. But I'd love to remove guessing ultimately. I just haven't found a reliable way to make it work yet, and would need to dedicate a fair amount of hours to it, which I've preferred allocating to the other games on my roadmap. Nevertheless, it still may happen. Could you maybe try the custom settings? You can change the ratio of mines. I'd be curious to know what quantity of mines you find works best.
- mtlmtlmtlmtl 3y agoSimon Tatham has a completely guess free minesweeper in his portable puzzle collection: https://git.tartarus.org/?p=simon/puzzles.git;a=blob;f=mines.c;h=d8233417d9d540dfde618d6a7052f868a7345005;hb=HEAD https://git.tartarus.org/?p=simon/puzzles.git;a=blob;f=mines... The basic idea is he generates a grid, runs it through a deductive solver, and if it fails, heuristically changes the grid a little where it failed and tries again. I'll try some different ratios and get back to you! edit: I tried some runs with size 3 and 20% mines, that felt a lot more like expert difficulty Minesweeper too in terms of the sizes of the empty patches you uncover by uncovering a 0.
- frading 3y agoThanks a lot for taking the time to check this, that's very useful info. Although the reason I haven't set 20% as the default, is because I'm concerned this may create too many situations where guessing would be required. So I'd need to have the solver in place. So thank you for the link as well. Although now, I'm wondering if the solver can be smart enough to allow situations like this, where finding how to progress isn't quite obvious, like this one: https://news.ycombinator.com/item?id=39234686 https://news.ycombinator.com/item?id=39234686
- labster 3y agoI couldn’t beat the tutorial on iPhone SE, the modal text covers where the game needs you to click
- frading 3y agoThank you for letting me know. Would you be able to take a screenshot? I'm testing for the iPhone SE using chrome dev tools, and the display seems fine there, so what I see it most likely not accurate.
- labster 3y agoOkay, I was able to progress, it's just a really small target to touch on screen. Though to be fair, probably a larger target than most advertising close X buttons. https://ibb.co/t4KjqtK https://ibb.co/t4KjqtK
- Retr0id 3y agoThis is fun. I was playing classic minesweeper the other day and remarked on how I was basically playing on autopilot, I've internalized all the logic and playing is just muscle memory now. But playing this version, my intuition is all wrong! I lost my first 2 games, and now I'm going to have to force myself to slow down and think through things more carefully, rather than trying to rely on my now-incorrect intuitions.
- xlii 3y agoYou might enjoy Bombe (on Steam) it’s all about Minesweeper automation and it gets to absurd levels.
- frading 3y agoThat's great to hear, thank you! And yes, that's exactly the intention, it's a game designed to keep you on your toes.
- samstave 3y agoThis is great!. You know what would be fun, side scrolling mine sweeper - the field just keeps clicking several spots to the left each N seconds revealing new tiles to click - and maybe things like "Bomb Squad" perks that let you survive bomb damage when youre wrong. and whatever other mechanics could be layered into that - if you can get some tower defence mechanism where a shooting tower comes at you and you have to enclose it in toggle spots to kill it.... but it hops a few spots every time the field clicks to the next step... making him hard to catch. Get bomb squad points every time you get a correct answer, answer so many in a row, get a bomb suit (outlive one bomb). Get more point for the least number of unclicked tiles that expire to the scrolling of the field to the left... if you dont have any un-marked tiles moving through the filed moving click, then you get bomb squad points to next bomb suit.
- frading 3y agoahah, wow. I love when someone finds new ways to expand on game mechanics. I'm trying to visualize what you're describing, and I think I see some correctly, and it does sound fun. That'll make me think, certainly.
- amenghra 3y agoI think Battleship on a hex or irregular grid could be more interesting than a regular grid.
- em-bee 3y agohttps://polyreplay.com/minesweepertwist?p=expert&s1=7&s2=43&r=0.13217325059829818 https://polyreplay.com/minesweepertwist?p=expert&s1=7&s2=43&... opening a shared url like this doesn't seem to work. i just get the beginner view. also i noticed that sometimes a tile is empty or white even though it should have bevels because there is actually a bomb under it. it's a cosmetic issue maybe caused by the algorithm to automatically uncover empty tiles.
- frading 3y agoah, that share url is indeed a bug, thank you for finding it, I'll work on it. For the tile not having bevels when it should, would you be able to take a screenshot? That will help me understand when this happens. I haven't seen this yet, so I'm not entirely sure what could cause this.
- Waterluvian 3y agoI’m not sure why but that was the first game of Minesweeper I’ve ever finished, other than the ones I try to finish on huge maps with a single click.
- bigmattystyles 3y agoI had totally forgotten how fun and sometimes nerve-wracking even when your reasoning is sound this game is. I wonder how much they would charge on steam if this game was novel. This implementation is also really fun.
- rightbyte 3y agoNice twist to it! I can't play it on autopilot like the original. And that is a good thing. I really like these kind of games. They are so meditating.
- frading 3y agoExcellent, great to hear, I really appreciate.
- egypturnash 3y agoMacOS, Safari: Tutorial breaks when I am asked to right click a cell, I just get the right click menu instead. MacOS, Firefox: Tutorial halfway breaks when I am asked to right click a cell, I get the right click menu over a flag being dropped. MacOS, Chrome: what the fuck the OS popped up a note when I launched this piece of surveillance capitalism adware that it just force-added a bunch of shit that runs in the background to my Login Items, fuck Chrome, anyway the right click actually works
- frading 3y agoLooks like a few people mention the context menu displaying on some browsers. I'll take a proper look at this, thank you for mentioning it.
- trevyn 3y agoFor a HN twist on Minesweeper, Bombe is a must-try.
- vermilingua 3y agohttps://store.steampowered.com/app/2262930/Bombe/ https://store.steampowered.com/app/2262930/Bombe/
- pfedak 3y agoTametsi explores a similar concept, although with mostly-regular non-square grids http://store.steampowered.com/app/709920/Tametsi/ http://store.steampowered.com/app/709920/Tametsi/
- dqft 3y agoTry recursive grids https://ataraxia-mechanica.itch.io/infinisweeper https://ataraxia-mechanica.itch.io/infinisweeper
- frading 3y agoAh yes, I had seen that one, it's indeed a great idea.
- mperham 3y agoCan you explain the “Data Tracked and Linked to You” in the App Store? The game looks fun but I’m hoping to see something a little more privacy friendly, that isn’t collecting and selling my data. https://apps.apple.com/us/app/minesweeper-twist/id6473121693 https://apps.apple.com/us/app/minesweeper-twist/id6473121693
- frading 3y agoIt's only because I've added admob on the iOS and android versions. I personally don't collect data, but admob does. And when using those apps, you'll see a banner at the top, and a reward video if you press undo. The steam version will be ad free, but there isn't a iOS/android paid and ad-free version yet. I'm considering it, though. But I'm also looking for alternative ad providers, that would allow displaying ads while being privacy friendly. For instance, banners that redirect to a board game shop when clicked, and that track absolutely nothing except visits to their site, would be ideal. Surely those should exist, but I haven't found them yet. If anybody has recommendation, I'd love to hear, I'm learning about this space at the moment.
- opyate 3y agoI don't see the usual "contains ads" disclaimer on Google Play... Anyway, great game. Would happily pay for this sans ads.
- frading 3y agoThank you for the feedback. I admit not being sure how that disclaimer should be activated on google play. I would have thought that given the lengthy process required to publish an app, something would have triggered it. I'll take a look.
- arealaccount 3y agoId happily pay a couple bucks to support the creators before Id download an app with those settings.
- anotherevan 3y agoA long time ago a friend of a friend wrote a minesweeper game (in DOS!) that was on an hexagonal grid. It was surprisingly enjoyable and relaxing to play. I probably still have it somewhere if I grep through my drive.
- eganist 3y agoIs there a paid version without ads? Or all the tracking in the permissions?
- frading 3y agoCurrently the only paid version without ads will be the steam one. But as I said in another comment, I'm looking for ad providers that are privacy friendly. I keep my hopes up that such provider much exist. Or that I can maybe skip providers and display banners to publishers directly, where tracking only occurs if the ad is clicked. And I'm also considering released paid ad-free iOS and android versions, it just won't happen right away. And at the moment, there is no tracking at all on the website (except if you create an account, there are just cookies to save scores)
- mkimball 3y ago'Delete' is an interesting take on Minesweeper, played on the surface of irregular 3D objects: https://store.steampowered.com/app/773670/Delete/ https://store.steampowered.com/app/773670/Delete/
- mkl 3y agoNeat! A Voronoi tesselation [1] based on Poisson disc sampling [2] would probably lead to more varied and interesting boards, but would lose the all-quads feature. Here's one someone made (that looks like it uses uniform sampling rather than something nicely spaced): https://babelthuap.github.io/voronoi-mines/ https://babelthuap.github.io/voronoi-mines/. That has a good hover-for-neighbours idea. [1] https://en.wikipedia.org/wiki/Voronoi_diagram https://en.wikipedia.org/wiki/Voronoi_diagram [2] e.g. https://www.jasondavies.com/poisson-disc/ https://www.jasondavies.com/poisson-disc/ (the Bridson paper there is easier to implement than Dunbar and Humphreys)
- ta2112 3y agoWell, that's as addicting as the original. Kudos!
- frading 3y agoGreat to hear, thanks a lot!
- omoikane 3y agoThe non-rectangular grid idea was great but didn't feel as fun for me. I wish the grid was non-rectangular but regular, like the alternative grid types available in Loopy: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loop...
- Procrastic 3y agoOn the iOS app, when zoomed in, I want to be able to pan across by using one finger on either the outside of the map, or revealed tiles. I also want to be able to double tap a number to reveal all un-flagged tiles adjacent. (For extra safety, this should only work if the number of flags adjacent are equal or greater to the cell’s value) Also, the ‘rate this game’ shortcut doesn’t work. Maybe because I’ve disabled rating pestering.
- frading 3y agoAh, I haven't thought about allowing pan with 1 finger when you start on a revealed tile, that's a good idea, I'll try to add this. Revealing neighbors is currently desktop only, as it seemed risky to have that on a small screen, but maybe double tap will do just fine. I'll take a look as well. And the extra safety you mention is already there, so that's a start. Thank you for mentioning that the "rate this game" being broken. Looks like a big missed opportunity for me then... I'll take a look as well. (But I definitely don't plan to nag a player with "rate me" pop up, that will only show up if you click on the menu entry in the settings.) But hopefully that did not prevent you from rating from the store page!
- anoncow 3y agoAll the best scores will be 61 seconds
- air7 3y agoTried the game on mobile. Skipped the tutorial and instructions and naturally tried quick press to uncover, long press to mark a mine. Good job for coming up with such an intuitive interface!
- frading 3y agoGreat to hear, thanks a lot! And I have to admit that the original game already had a good interface to draw inspiration from.
- tasuki 3y agoI made a version of go without the grid. It is spectacularly unplayable, but I don't want to give up on the idea...
- Springtime 3y agoSince some have posted favorite twists on the genre, a delightful one I discovered recently, Dungeon Sweeper[1], is themed like an isometric city builder, where the mines are dungeons and the clues are graveyards around them. Uses hexagonal tiles. [1] https://setamopixel.itch.io/dungeon-sweeper https://setamopixel.itch.io/dungeon-sweeper
- CGamesPlay 3y agoI tried it out and downloaded the iOS version, but unfortunately it doesn’t save between sessions. That sucks, especially for a game in the puzzle genre. Also, the ads offset the display but the taps still go to the original positions. Hope these can be fixed!
- frading 3y agoThanks a lot for this feedback. I have indeed not thought about saving between sessions, I'll try and add it, I agree it is important. For the clicks being offset because of the banner, I'm surprised and did not see the issue when developing. I'll double check, so thank you for that.